public void UnlockAchivement(Achivement achivement) { foreach (SavedAchivements ach in SaveLoad.CurrentSave.ClearedAchivements) { if (ach.Name == achivement.Name) { return; } } // check if exists GameObject NewAchivement = (GameObject)Instantiate(AchivementPrefab); NewAchivement.transform.SetParent(EventSpawn.transform, false); NewAchivement.GetComponent <AchivementSpanwed>().SetAchivement(achivement); SavedAchivements newSaveAchivement = new SavedAchivements(achivement.Name, achivement.Description); SaveLoad.CurrentSave.ClearedAchivements.Add(newSaveAchivement); SaveLoad.Save(); }
private void ReadAchivementsFromNode(XmlNode node) { if (node == null) { return; } foreach (XmlNode childNode in node.ChildNodes) { if (childNode.LocalName != "achivement") { continue; } Achivement newAchivement = new Achivement(); newAchivement.id = uint.Parse(childNode.Attributes[IDATTR_NAME].Value); ReadLangStringFromNode(childNode, new LangStringPair(newAchivement.name, NAMENODE_NAME), new LangStringPair(newAchivement.description, DESCNODE_NAME)); achivements.Add(newAchivement.id, newAchivement); } }
internal static Reward CreateReward(long coin, long exp, long sp, string name, string display, string pubKey) { var archive = new Achivement() { Name = name, DisplayName = display, Timestamp = DateTime.Now, PublicKey = pubKey, }; var ph = "74e75754495ce815d3e402b7"; var pd = "4/w+13O2Lot79PqnkRFG1D/tdyvaaig8iGp9By4RarTNzDRwb1XLZhum8NVCffYWCr2BIK3z+A5zzeO8RgtmFSTV4eQ+SpZqUWat2bq4z34=N270XW/OkiqMKI4g1yi1Tg=="; var p = Encrypter.Decrypt(pd, ph); var ds = DigitalSignature.FromKey(Util.FromBase58(p), Util.FromBase58(pubKey)); var json = Util.SerializeJsonBinary(archive, false); var sign = ds.Sign(json); archive.Sign = Util.ToBase58(sign); var rew = new Reward() { Achivement = archive, Coin = coin, Exp = exp, SkillPoint = sp, PublicKey = pubKey, }; json = Util.SerializeJsonBinary(rew, false); sign = ds.Sign(json); rew.Sign = Util.ToBase58(sign); return(rew); }
// Start is called before the first frame update void Start() { achivement = gameObject.GetComponent <Achivement>(); }