void GetResult() { SoundMng.Data.PlayEffectSound(EffectSound.Achievement_Clear, 0); _Clear = true; _Mng.ClearAchievement(_Number); ClearCheck(); }
public void GetGoldPlease() { _AchieveMng.ClearAchievement(_AchieveCount); }
void GetResult() { SoundMng.Data.PlayEffectSound(EffectSound.Achievement_Clear, 0); _Clear = true; _Mng.ClearAchievement(_Number); ClearCheck(); }
public void GetGoldPlease() { _AchieveMng.ClearAchievement(_AchieveCount); }