internal static void DrawUsables(AchievementList achievements, Grid grid) { int BlockMax = grid.GridMax; int BlockMin = grid.GridMin; var achieveBox = new Draw(BlockMin, BlockMax); // TITLE achieveBox.BoxTop(); achieveBox.BoxTitle("Achievements"); achieveBox.BoxMiddleBreak(); // ACHIEVEMENTS achieveBox.BoxInventorySubHeader("Completed: "); foreach (var achieve in achievements.CompletedAchievements) { achieveBox.BoxItemGenericAchievement(achieve.Achievement.AchievementName); achieveBox.BoxItemGenericAchievementAttribute("Points", achieve.Achievement.PointValue); achieveBox.BoxItemGenericAchievementAttribute(achieve.TimeCompleted); } achieveBox.BoxMiddleBreak(); achieveBox.BoxTitle($"Total Points: {achievements.GetTotalPoints()}"); achieveBox.BoxMiddleBreak(); if (achievements.DefeatedMonsters.Any()) { achieveBox.BoxInventorySubHeader("Monsters Killed: "); foreach (var monster in achievements.DefeatedMonsters) { achieveBox.BoxItemGenericMonster(monster.Name, "Difficulty", monster.Difficulty); } } achieveBox.BoxEnd(); }
public static HashSet <AchievementCard> GetLongTickCards() { if (tickerAchievements.EnumerableNullOrEmpty()) { tickerAchievements.AddRange(AchievementList.Where(a => a.tracker.AttachToLongTick != null && !a.unlocked)); } return(tickerAchievements); }
public void Reset() { _achievementList = new AchievementList { Achievements = new List <IAchievement>() }; RegisterAchievements(); SaveAchievements(); }
/// <summary> /// 读取成就配置文件 /// </summary> /// <param name="fileName">成就配置文件名字</param> /// <returns></returns> public static AchievementList GetAchievement(string fileName) { string path = VariablePath.Config_Achievement + fileName; string jsonStr = Resources.Load <TextAsset>(path).ToString(); AchievementList achievements = new AchievementList(); achievements = JsonUtility.FromJson <AchievementList>(jsonStr); return(achievements); }
private void OnGetAchievement(string achievementArray) { if (_onGetAchievementInfo != null) { AchievementList result = JsonUtility.FromJson <AchievementList>(achievementArray); _onGetAchievementInfo(result); } else { Debug.Log("ArioGameService : onGetAchievement Callback not defined!!"); } }
protected override void Initialize() { _achievementList = new AchievementList { Achievements = new List <IAchievement>() }; LoadAchievements(); if (0 == _achievementList.Achievements.Count) { RegisterAchievements(); } }
private void OnGetAchievementInfo(AchievementList achievementList) { Debug.LogError("AriogameService achievement List size: " + achievementList.list.Length); if (achievementList.list.Length > 0) { Debug.LogError("xp is 1 : " + achievementList.list[0].xp + " / xp is 2 : " + achievementList.list[1].xp + " / xp is 3 : " + achievementList.list[2].xp); AchievementList.Achievement achievementOne = achievementList.list[0]; textAchievementOne.text = "\nname: " + achievementOne.name + "\ndescription: " + achievementOne.description + "\ntotalStep: " + achievementOne.totalStep.ToString() + "\ncurrentStep: " + achievementOne.currentStep.ToString() + "\nisUnlock: " + (achievementOne.isUnlock) + "\nxp: " + (achievementOne.xp); AchievementList.Achievement achievementTwo = achievementList.list[1]; textAchievementTwo.text = "\nname: " + achievementTwo.name + "\ndescription: " + achievementTwo.description + "\ntotalStep: " + achievementTwo.totalStep.ToString() + "\ncurrentStep: " + achievementTwo.currentStep.ToString() + "\nisUnlock: " + (achievementTwo.isUnlock) + "\nxp: " + (achievementTwo.xp); AchievementList.Achievement achievementThree = achievementList.list[2]; textAchievementThree.text = "\nname: " + achievementThree.name + "\ndescription: " + achievementThree.description + "\ntotalStep: " + achievementThree.totalStep.ToString() + "\ncurrentStep: " + achievementThree.currentStep.ToString() + "\nisUnlock: " + (achievementThree.isUnlock) + "\nxp: " + (achievementThree.xp); } }
/// <summary> /// Happens when an Achievement is changed in the AchievementManager /// </summary> public void Refresh() { IcUnlocked.Items.Clear(); foreach (Achievement achievement in AchievementList.Where(x => x.Unlocked)) { IcUnlocked.Items.Add(new AchievementControl(achievement) { Margin = new Thickness(5) }); } IcLocked.Items.Clear(); foreach (Achievement achievement in AchievementList.Where(x => !x.Unlocked)) { if (!achievement.Hidden) { IcLocked.Items.Add(new AchievementControl(achievement) { Margin = new Thickness(5) }); } } if (AchievementList.Any(x => x.Unlocked)) { UnlockedAchievementsVisibility = Visibility.Visible; } else { UnlockedAchievementsVisibility = Visibility.Collapsed; } if (AchievementList.Any(x => !x.Unlocked && !x.Hidden)) { LockedAchievementsVisibility = Visibility.Visible; } else { LockedAchievementsVisibility = Visibility.Collapsed; } if (AchievementList.Any(x => x.Unlocked) && AchievementList.Any(x => !x.Unlocked && !x.Hidden)) { SeparatorVisibility = Visibility.Visible; } else { SeparatorVisibility = Visibility.Collapsed; } }
private void LoadAchievements() { try { if (!WaveServices.Storage.ExistsStorageFile(ACHIEVEMENTS_FILE_NAME)) { return; } _achievementList = WaveServices.Storage.Read <AchievementList>(ACHIEVEMENTS_FILE_NAME); AttachAchievementHandler(); } catch (Exception ex) { Debug.WriteLine(ex); } }
public AchievementEditor(Personal personal) { InitializeComponent(); this.TranslateInterface(GameInfo.CurrentLanguage); Personal = personal; var list = List = personal.Achievements; var str = GameInfo.Strings.InternalNameTranslation; for (int i = 0; i < list.Counts.Length; i++) { LB_Counts.Items.Add(LifeSupportAchievement.GetName(i, list.Counts[i], str)); } Rows = new[] { AR_1, AR_2, AR_3, AR_4, AR_5, AR_6 }; LB_Counts.SelectedIndex = 0; }
public static HashSet <AchievementCard> GetCards <T>(bool locked = true) { lock (achievementLookup) { if (achievementLookup.TryGetValue(GetTrackerKey <T>(), out var hashset)) { if (locked) { return(hashset.Where(c => !c.unlocked).ToHashSet()); } return(hashset); } achievementLookup.Add(GetTrackerKey <T>(), AchievementList.Where(c => c.tracker.Key == GetTrackerKey <T>()).ToHashSet()); if (locked) { return(achievementLookup[GetTrackerKey <T>()].Where(c => !c.unlocked).ToHashSet()); } return(achievementLookup[GetTrackerKey <T>()]); } }
public void GetAchievementCountByTier_ShouldReturnTierCount(Fixture fixture, AchievementList achievements) { new List <AchievementTier> { AchievementTier.Bronze, AchievementTier.Gold, AchievementTier.Silver, AchievementTier.Silver, AchievementTier.Silver, AchievementTier.Gold }.ForEach(tier => achievements.Add(new Achievement { Tier = tier })); var groups = achievements.GetAchievementCountByTier(); groups.Keys.Should().HaveCount(3); groups[AchievementTier.Gold].Should().Be(2); groups[AchievementTier.Silver].Should().Be(3); groups[AchievementTier.Bronze].Should().Be(1); }
/// <summary> /// A basic overview of a set of Achievements /// </summary> /// <param name="achievements">A set of Achievements to be desplyed</param> /// <param name="achievementManager">The AchievementManager to get all the infos from</param> public AchievementOverviewControl(IEnumerable <Achievement> achievements, AchievementManager achievementManager) { this.achievementManager = achievementManager; InitializeComponent(); // initialize the achievementList achievementList = new ObservableCollection <Achievement>(); if (achievements == null) { // If the Control is invoked without a list of Achivements to display it will register // to AchievementManager.Instance.AchievementsChanged and will load all registered Achievements achievementManager.AchievementRegistered += AchievementRegisteredHandler; // Get all already registered Achievements and add them to the list achievements = achievementManager.AchievementList; } // Add all Achievements to our List foreach (Achievement achievement in achievements) { AchievementList.Add(achievement); } }
public ActionResult Index() { var model = new AchievementList[0]; return(View(model)); }
public void LoadRow(AchievementList list, in int index, in int row)
/// <summary> /// When the AchievementManager class fires the AchievementRegistered event the newly registered Achievement will be added to our AchievementList /// </summary> private void AchievementRegisteredHandler(Achievement a) { AchievementList.Add(a); }
public void GetAchievementCountByTier_WhenMoreThan255Achievements_ShouldReturnTierCount(Fixture fixture, AchievementList achievements) { achievements.AddMany(() => new Achievement { Tier = AchievementTier.Gold }, 257); var groups = achievements.GetAchievementCountByTier(); groups.Keys.Should().HaveCount(1); groups[AchievementTier.Gold].Should().Be(255); }