Пример #1
0
		/// <summary>
		/// Removes criteria progress from the player.
		/// </summary>
		/// <param name="achievementCriteriaId"></param>
		/// <returns></returns>
		public bool RemoveProgress(AchievementCriteriaId achievementCriteriaId)
		{
			AchievementProgressRecord achievementProgressRecord;
			if (m_progressRecords.TryGetValue(achievementCriteriaId, out achievementProgressRecord))
			{
				RemoveProgress(achievementProgressRecord);
				return true;
			}
			return false;
		}
Пример #2
0
		/// <summary>
		/// Returns progress with given achievement's criteria
		/// </summary>
		/// <param name="achievementCriteriaId"></param>
		/// <returns></returns>
		public AchievementProgressRecord GetAchievementCriteriaProgress(AchievementCriteriaId achievementCriteriaId)
		{
			AchievementProgressRecord entry;
			m_progressRecords.TryGetValue(achievementCriteriaId, out entry);
			return entry;
		}
Пример #3
0
		/// <summary>
		/// Returns the corresponding ProgressRecord. Creates a new one if the player doesn't have progress record.
		/// </summary>
		/// <param name="achievementCriteriaId"></param>
		/// <returns></returns>
		internal AchievementProgressRecord GetOrCreateProgressRecord(AchievementCriteriaId achievementCriteriaId)
		{
			AchievementProgressRecord achievementProgressRecord;
			if (!m_progressRecords.TryGetValue(achievementCriteriaId, out achievementProgressRecord))
			{
				achievementProgressRecord = AchievementProgressRecord.CreateAchievementProgressRecord(Owner, achievementCriteriaId, 0);
				AddProgressRecord(achievementProgressRecord);
			}
			return achievementProgressRecord;
		}