public void SetAchiData(int Index, AchievementAchiObjWraperV1 v) { if (Index < 0 || Index >= (int)m_AchiData.Count) { return; } m_AchiData[Index] = v; }
public void AddAchiData(AchievementAchiObjWraperV1 v) { m_AchiData.Add(v); }
public void SetAchiData(int Index, AchievementAchiObjWraperV1 v) { if (Index < 0 || Index >= (int)m_AchiData.Count) { return; } m_AchiData[Index] = v; }
public void AddAchiData(AchievementAchiObjWraperV1 v) { m_AchiData.Add(v); }