// Start is called before the first frame update void Start() { netman = GetComponent <NetworkManager>(); netman.StartHost(); achievements = AcheivementScript.Instance; roomsCleared = 0; cameraPts = new List <Vector3>(); cameraPts.Add(new Vector3(13.5f, 6.5f, -12)); cameraPts.Add(new Vector3(28f, 7, -12.5f)); cameraPts.Add(new Vector3(4, -7, -12f)); cameraPts.Add(new Vector3(24, -8, -15f)); cameraPts.Add(new Vector3(0, 6.5f, -12)); //start player in Room1 currentRoom = Instantiate(rooms[0]); currentRoom.transform.GetChild(3).gameObject.SetActive(true); print("Spawning in Room1A"); rand = new System.Random(); reSpawnPt = new Vector2(0, 1); //UI stuff totalScore = 0; SetScoreUI(); }
// Update is called once per frame void Update() { if (ach == null) { ach = AcheivementScript.Instance; } }
// Start is called before the first frame update void Start() { HP = GetComponent <HealthSystem>(); rb = GetComponent <Rigidbody2D>(); manager = ManagerScript.Instance; srender = GetComponent <SpriteRenderer>(); acheivements = AcheivementScript.Instance; }
void Awake() { if (_instance != null && _instance != this) { Destroy(this.gameObject); return; } _instance = this; }
// Start is called before the first frame update void Start() { HP = GetComponent <HealthSystem>(); rb = GetComponent <Rigidbody2D>(); manager = ManagerScript.Instance; srender = GetComponent <SpriteRenderer>(); acheivements = AcheivementScript.Instance; if (MultiplayerRunManager.Instance != null) { isLocal = MultiplayerRunManager.Instance.isLocalMultiplayerGame; } }
// Start is called before the first frame update void Start() { anim = GetComponent <Animator>(); rb = GetComponent <Rigidbody2D>(); rend = GetComponent <SpriteRenderer>(); facingLeft = false; flexing = false; canMove = true; hi = false; foot = true; lastFoot = Time.time; acheivements = AcheivementScript.Instance; }
// Start is called before the first frame update void Start() { mvr = GetComponent <PlayerMovement>(); if (!mvr) { lmvr = GetComponent <PlayerMovementLocal>(); } slash = GetComponent <Slasher>(); if (!slash) { lslash = GetComponent <SlasherLocal>(); } colHand = GetComponent <CollisionHandler>(); if (!colHand) { lcolHand = GetComponent <CollisionHandlerLocal>(); } rb = GetComponent <Rigidbody2D>(); anim = GetComponent <Animator>(); achievements = AcheivementScript.Instance; }