private void HandleAccountNotify_AccountStateUpdated(RPCContext context) { if (context == null || context.Payload == null) { base.ApiLog.LogWarning("HandleAccountNotify_AccountStateUpdated invalid context!"); return; } AccountStateNotification accountStateNotification = AccountStateNotification.ParseFrom(context.Payload); if (accountStateNotification == null || !accountStateNotification.IsInitialized) { base.ApiLog.LogWarning("HandleAccountNotify_AccountStateUpdated unable to parse response!"); return; } if (!accountStateNotification.HasState) { base.ApiLog.LogDebug("HandleAccountNotify_AccountStateUpdated HasState=false, data={0}", new object[] { accountStateNotification }); return; } AccountState state = accountStateNotification.State; if (!state.HasAccountLevelInfo) { base.ApiLog.LogDebug("HandleAccountNotify_AccountStateUpdated HasAccountLevelInfo=false, data={0}", new object[] { accountStateNotification }); return; } if (!state.AccountLevelInfo.HasPreferredRegion) { base.ApiLog.LogDebug("HandleAccountNotify_AccountStateUpdated HasPreferredRegion=false, data={0}", new object[] { accountStateNotification }); return; } base.ApiLog.LogDebug("HandleAccountNotify_AccountStateUpdated, data={0}", new object[] { accountStateNotification }); }
private void HandleAccountNotify_AccountStateUpdated(RPCContext context) { if ((context == null) || (context.Payload == null)) { base.ApiLog.LogWarning("HandleAccountNotify_AccountStateUpdated invalid context!"); } else { AccountStateNotification notification = AccountStateNotification.ParseFrom(context.Payload); if ((notification == null) || !notification.IsInitialized) { base.ApiLog.LogWarning("HandleAccountNotify_AccountStateUpdated unable to parse response!"); } else if (!notification.HasState) { object[] args = new object[] { notification }; base.ApiLog.LogDebug("HandleAccountNotify_AccountStateUpdated HasState=false, data={0}", args); } else { AccountState state = notification.State; if (!state.HasAccountLevelInfo) { object[] objArray2 = new object[] { notification }; base.ApiLog.LogDebug("HandleAccountNotify_AccountStateUpdated HasAccountLevelInfo=false, data={0}", objArray2); } else if (!state.AccountLevelInfo.HasPreferredRegion) { object[] objArray3 = new object[] { notification }; base.ApiLog.LogDebug("HandleAccountNotify_AccountStateUpdated HasPreferredRegion=false, data={0}", objArray3); } else { object[] objArray4 = new object[] { notification }; base.ApiLog.LogDebug("HandleAccountNotify_AccountStateUpdated, data={0}", objArray4); } } } }
BattlenetRpcErrorCode HandleOnAccountStateUpdated(AccountStateNotification request) { Log.outError(LogFilter.ServiceProtobuf, "{0} Client tried to call not implemented method AccountListener.OnAccountStateUpdated: {1}", GetCallerInfo(), request.ToString()); return(BattlenetRpcErrorCode.RpcNotImplemented); }
public override void CallServerMethod(uint token, uint methodId, CodedInputStream stream) { switch (methodId) { case 1: { AccountStateNotification request = new AccountStateNotification(); request.MergeFrom(stream); BattlenetRpcErrorCode status = HandleOnAccountStateUpdated(request); Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AccountListener.OnAccountStateUpdated(AccountStateNotification: {1} status: {2}.", GetCallerInfo(), request.ToString(), status); if (status != 0) { SendResponse(token, status); } break; } case 2: { GameAccountStateNotification request = new GameAccountStateNotification(); request.MergeFrom(stream); BattlenetRpcErrorCode status = HandleOnGameAccountStateUpdated(request); Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AccountListener.OnGameAccountStateUpdated(GameAccountStateNotification: {1} status: {2}.", GetCallerInfo(), request.ToString(), status); if (status != 0) { SendResponse(token, status); } break; } case 3: { GameAccountNotification request = new GameAccountNotification(); request.MergeFrom(stream); BattlenetRpcErrorCode status = HandleOnGameAccountsUpdated(request); Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AccountListener.OnGameAccountsUpdated(GameAccountNotification: {1} status: {2}.", GetCallerInfo(), request.ToString(), status); if (status != 0) { SendResponse(token, status); } break; } case 4: { GameAccountSessionNotification request = new GameAccountSessionNotification(); request.MergeFrom(stream); BattlenetRpcErrorCode status = HandleOnGameSessionUpdated(request); Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AccountListener.OnGameSessionUpdated(GameAccountSessionNotification: {1} status: {2}.", GetCallerInfo(), request.ToString(), status); if (status != 0) { SendResponse(token, status); } break; } default: Log.outError(LogFilter.ServiceProtobuf, "Bad method id {0}.", methodId); SendResponse(token, BattlenetRpcErrorCode.RpcInvalidMethod); break; } }