Пример #1
0
        private void ReadCallBack(IAsyncResult AsyncResult)
        {
            try
            {
                Socket SocketClient = (Socket)AsyncResult.AsyncState;
                ReadSize = SocketClient.EndReceive(AsyncResult);
            }
#if DEBUG_SOCKET
            catch (Exception e)
            {
                AccessoryLibrary.ShowException(e);
                ReadSize = -1;
            }
#else
            catch (Exception ex)
            {
                ReadSize = -1;
                logger.Error(ex.ToString() + "\n");
            }
#endif
            finally
            {
                ReceiveDone.Set();
            }
        }
Пример #2
0
        public int Read(Byte[] Data)
        {
            ReadSize = 0;

            SendSocketDataAvailableNotification = false;
            if (IsConnected && (_SocketClient.Available > 0))
            {
                try
                {
#if ASYNC_RECEIVE
                    ReceiveDone.Reset();
                    int ByteToRead = Math.Min(Data.Length, _SocketClient.Available);
                    _SocketClient.BeginReceive(Data, 0, ByteToRead, SocketFlags.None, new AsyncCallback(ReadCallBack), _SocketClient);
                    ReceiveDone.WaitOne();
#else
                    ReadSize = _SocketClient.Receive(Data);
#endif
                }
#if DEBUG_SOCKET
                catch (Exception e)
                {
                    AccessoryLibrary.ShowException(e);
                    ReceiveDone.Set();
                    ReadSize = -1;
                }
#else
                catch (Exception ex)
                {
                    ReceiveDone.Set();
                    ReadSize = -1;
                    logger.Error(ex.ToString() + "\n");
                }
#endif
            }

            /*
             * in the calling procedure
             *
             * After calling Read()
             * ResetDataAvailableNotification() must be called again
             * to enable data notification
             *
             */

            return(ReadSize);
        }
Пример #3
0
        private void SendCallBack(IAsyncResult AsyncResult)
        {
            try
            {
                Socket SocketClient = (Socket)AsyncResult.AsyncState;
                SocketClient.EndSend(AsyncResult);
            }
#if DEBUG_SOCKET
            catch (Exception e)
            {
                AccessoryLibrary.ShowException(e);
            }
#else
            catch (Exception ex)
            {
                logger.Error(ex.ToString() + "\n");
            }
#endif
        }
Пример #4
0
        public void Disconnect()
        {
            // Socket.DisconnectAsync() is new in .NET 2.0 SP1
            // not available in original .NET 2.0

            SendSocketDataAvailableNotification = false;
            if (IsConnected)
            {
                try
                {
                    DisconnectDone.Reset();
                    SocketClient.BeginDisconnect(false, new AsyncCallback(DisconnectCallBack), SocketClient);
                    DisconnectDone.WaitOne();
                    SocketClient = null;
                    //if (OnEventMessage != null) { OnEventMessage(this, new EventSocketPortMessage(SocketPortMessageType.Disconnected)); }

#if FIRE_EVENT_BY_BEGININVOKE
                    if (OnEventMessage != null)
                    {
                        OnEventMessage.BeginInvoke(this, new SocketPortMessageEventArgs(SocketMessageType.Disconnected), null, null);
                    }
#else
                    if (OnEventMessage != null)
                    {
                        OnEventMessage(this, new SocketPortMessageEventArgs(SocketMessageType.Disconnected));
                    }
#endif
                }
#if DEBUG_SOCKET
                catch (Exception e)
                {
                    AccessoryLibrary.ShowException(e);
                    DisconnectDone.Set();
                }
#else
                catch (Exception ex)
                {
                    DisconnectDone.Set();
                    logger.Error(ex.ToString() + "\n");
                }
#endif
            }
        }
Пример #5
0
        public void ResetDataAvailableNotification()
        {
            try
            {
                SendSocketDataAvailableNotification = (SocketClient != null) && (SocketClient.Connected);
            }
#if DEBUG_SOCKET
            catch (Exception e)
            {
                AccessoryLibrary.ShowException(e);
                SendSocketDataAvailableNotification = false;
            }
#else
            catch (Exception ex)
            {
                SendSocketDataAvailableNotification = false;
                logger.Error(ex.ToString() + "\n");
            }
#endif
        }
Пример #6
0
        public void Disconnect()
        {
            SendSocketDataAvailableNotification = false;
            if (IsConnected)
            {
                try
                {
                    SocketClient.Shutdown(SocketShutdown.Both);
                    SocketClient.Disconnect(false);
                }
#if DEBUG_SOCKET
                catch (Exception e)
                {
                    AccessoryLibrary.ShowException(e);
                }
#else
                catch
                {
                }
#endif
            }
        }
Пример #7
0
        private void DisconnectCallBack(IAsyncResult AsyncResult)
        {
            try
            {
                Socket ClientSocket = (Socket)AsyncResult.AsyncState;
                ClientSocket.EndDisconnect(AsyncResult);
            }
#if DEBUG_SOCKET
            catch (Exception e)
            {
                AccessoryLibrary.ShowException(e);
            }
#else
            catch (Exception ex)
            {
                logger.Error(ex.ToString() + "\n");
            }
#endif
            finally
            {
                DisconnectDone.Set();
            }
        }
Пример #8
0
        public void DiscardInBuffer()
        {
            SendSocketDataAvailableNotification = false;
            if (IsConnected && (_SocketClient.Available > 0))
            {
                try
                {
                    Byte[] Data = new Byte[_SocketClient.Available * 2];
#if ASYNC_RECEIVE
                    ReceiveDone.Reset();
                    _SocketClient.BeginReceive(Data, 0, Data.Length, SocketFlags.None, new AsyncCallback(ReadCallBack), _SocketClient);
                    ReceiveDone.WaitOne();
#else
                    ReadSize = _SocketClient.Receive(Data);
#endif
                }
#if DEBUG_SOCKET
                catch (Exception e)
                {
                    AccessoryLibrary.ShowException(e);
                    ReceiveDone.Set();
                }
#else
                catch (Exception ex)
                {
                    ReceiveDone.Set();
                    logger.Error(ex.ToString() + "\n");
                }
#endif
                finally
                {
                    ReadSize = 0;
                }
            }
            ResetDataAvailableNotification();
        }
Пример #9
0
        public void Connect()
        {
            IPAddress IP = null;

            IPAddress.TryParse(RemoteIpAddress, out IP);
            SendSocketDataAvailableNotification = false;

            if (IP == null)
            {
                try
                {
                    IPAddress[] IPS = Dns.GetHostAddresses(RemoteIpAddress);
                    if ((IPS != null) && (IPS.Length > 0))
                    {
                        IP = IPS[0];
                    }
                }
#if DEBUG_SOCKET
                catch (Exception e)
                {
                    AccessoryLibrary.ShowException(e);
                }
#else
                catch (Exception ex)
                {
                    logger.Error(ex.ToString() + "\n");
                }
#endif
            }

            if (IP != null)
            {
                SocketClient          = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                SocketClient.Blocking = false;
                try
                {
#if FIRE_EVENT_BY_BEGININVOKE
                    if (OnEventMessage != null)
                    {
                        OnEventMessage.BeginInvoke(this, new SocketPortMessageEventArgs(SocketMessageType.Connecting), null, null);
                    }
#else
                    if (OnEventMessage != null)
                    {
                        OnEventMessage(this, new SocketPortMessageEventArgs(SocketMessageType.Connecting));
                    }
#endif
                    SocketClient.ReceiveBufferSize = ClientSocketControl.ReceiveBufferSize;

                    ConnectDone.Reset();
                    SocketClient.BeginConnect(new IPEndPoint(IP, IpPortNumber), new AsyncCallback(ConnectCallBack), SocketClient);
                    ConnectDone.WaitOne();

                    if (IsConnected)
                    {
                        BeginSocketThread();
                        SendSocketDataAvailableNotification = true;

#if FIRE_EVENT_BY_BEGININVOKE
                        if (OnEventMessage != null)
                        {
                            OnEventMessage.BeginInvoke(this, new SocketPortMessageEventArgs(SocketMessageType.Connected), null, null);
                        }
#else
                        if (OnEventMessage != null)
                        {
                            OnEventMessage(this, new SocketPortMessageEventArgs(SocketMessageType.Connected));
                        }
#endif
                    }
                    else
                    {
                        SocketClient.Close();
                        SocketClient = null;

#if FIRE_EVENT_BY_BEGININVOKE
                        if (OnEventMessage != null)
                        {
                            OnEventMessage.BeginInvoke(this, new SocketPortMessageEventArgs(SocketMessageType.ConnectFailed), null, null);
                        }
#else
                        if (OnEventMessage != null)
                        {
                            OnEventMessage(this, new SocketPortMessageEventArgs(SocketMessageType.ConnectFailed));
                        }
#endif
                    }
                }
                catch (Exception ex)
                {
                    ConnectDone.Set();
                    SocketClient.Close();
                    SocketClient = null;
                    logger.Error(ex.ToString() + "\n");

#if FIRE_EVENT_BY_BEGININVOKE
                    if (OnEventMessage != null)
                    {
                        OnEventMessage.BeginInvoke(this, new SocketPortMessageEventArgs(SocketMessageType.ConnectFailed), null, null);
                    }
#else
                    if (OnEventMessage != null)
                    {
                        OnEventMessage(this, new SocketPortMessageEventArgs(SocketMessageType.ConnectFailed));
                    }
#endif
                }
            }
            else
            {
#if FIRE_EVENT_BY_BEGININVOKE
                if (OnEventMessage != null)
                {
                    OnEventMessage.BeginInvoke(this, new SocketPortMessageEventArgs(SocketMessageType.ConnectFailed), null, null);
                }
#else
                if (OnEventMessage != null)
                {
                    OnEventMessage(this, new SocketPortMessageEventArgs(SocketMessageType.ConnectFailed));
                }
#endif
            }
        }