Пример #1
0
    private void Update()
    {
        if (!acceptor.DontReceiveAnyInput)
        {
            if (acceptor.CanToggleInventory())
            {
                if (Input.GetButtonDown("Inventory"))
                {
                    GameUI.Instance.ToggleInventory();
                }
            }

            if (Input.GetButtonDown("Cancel"))
            {
                if (GameUI.Instance.uiInventory.open)
                {
                    GameUI.Instance.uiInventory.ApplyCancel();
                }
                else if (acceptor.MainMenuOpened)
                {
                    GameSessionManager.Instance.ApplyCancelToMainMenu();
                }
                else if (acceptor.CanToggleMainMenu())
                {
                    GameSessionManager.Instance.OpenMainMenu();
                }
                else if (acceptor.ConversationInProgress)
                {
                    ((HeartRhythmDialogueUI)DialogueManager.DialogueUI).FastForward();
                }
            }

            if (Input.GetButtonDown("Submit"))
            {
                if (acceptor.ConversationInProgress)
                {
                    ((HeartRhythmDialogueUI)DialogueManager.DialogueUI).FastForward();
                }
                else if (GameUI.Instance.uiInventory.open)
                {
                    GameUI.Instance.uiInventory.ApplySubmit();
                }
            }

            int horizontal;
            int vertical;
            switch (GameSessionManager.Instance.CurrentGameState)
            {
            case GameSessionManager.GameState.Peace
                when GameSessionManager.Instance.playState == GameSessionManager.PlayState.Basic:
                horizontal = Mathf.RoundToInt(Input.GetAxisRaw("Horizontal"));
                vertical   = Mathf.RoundToInt(Input.GetAxisRaw("Vertical"));
                break;

            case GameSessionManager.GameState.Peace
                when GameSessionManager.Instance.playState == GameSessionManager.PlayState.DanceMove:
            case GameSessionManager.GameState.Fight:
                horizontal = Input.GetButtonDown("Left")
                                                ? -1
                                                : Input.GetButtonDown("Right")
                                                        ? 1
                                                        : 0;
                vertical = Input.GetButtonDown("Down")
                                                ? -1
                                                : Input.GetButtonDown("Up")
                                                        ? 1
                                                        : 0;
                break;

            default:
                throw new ArgumentOutOfRangeException();
            }

            var movementDirection = MovementDirectionUtilities.DirectionFromInput(horizontal, vertical);
            if (movementDirection != MovementDirectionUtilities.MovementDirection.None)
            {
                if (acceptor.AcceptInput())
                {
                    if (GameLogic.Instance.inputDebugEnabled)
                    {
                        Debug.Log(
                            $"Music: {AudioManager.Instance.musicAudioSource.time}"
                            );
                    }

                    switch (GameSessionManager.Instance.CurrentGameState)
                    {
                    case GameSessionManager.GameState.Peace:
                        break;

                    case GameSessionManager.GameState.Fight:
                        acceptor.ReceivedInputThisTimeFrame = true;
                        acceptor.FirstBattleInputDone       = true;
                        break;

                    default:
                        throw new ArgumentOutOfRangeException();
                    }

                    Player.Instance.ReceiveInput(movementDirection);

                    switch (GameSessionManager.Instance.CurrentGameState)
                    {
                    case GameSessionManager.GameState.Peace:
                        break;

                    case GameSessionManager.GameState.Fight:
                        ((InGameAudioManager)AudioManager.Instance).ApplyBeat();
                        break;

                    default:
                        throw new ArgumentOutOfRangeException();
                    }
                }
                else
                {
                    if (acceptor.FirstBattleInputDone)
                    {
                        switch (GameSessionManager.Instance.CurrentGameState)
                        {
                        case GameSessionManager.GameState.Peace:
                            break;

                        case GameSessionManager.GameState.Fight:
                            if (GameLogic.Instance.inputDebugEnabled)
                            {
                                switch (acceptor.lastWrongInput)
                                {
                                case WrongInputType.InvalidInputTime:
                                    Debug.LogError("Invalid Input Time!");
                                    break;

                                case WrongInputType.AlreadyReceivedAnInput:
                                    Debug.LogError("Already Received an Input during this Beat!");
                                    break;

                                default:
                                    throw new ArgumentOutOfRangeException();
                                }
                            }

                            Player.Instance.InvalidInputTime();
                            break;

                        default:
                            throw new ArgumentOutOfRangeException();
                        }
                    }
                }
            }
            else if (Input.GetKeyDown(KeyCode.Space))
            {
                if (acceptor.AcceptInput())
                {
                    if (GameLogic.Instance.inputDebugEnabled)
                    {
                        Debug.Log(
                            $"Music: {AudioManager.Instance.musicAudioSource.time}"
                            );
                    }

                    if (GameSessionManager.Instance.playState == GameSessionManager.PlayState.DanceMove &&
                        SaveSystem.currentGameSave.globalVariables.maxDanceMoveSymbols > 2)
                    {
                        Player.Instance.EndDanceMove(true);
                    }
                }
            }
        }
    }