protected void AcceptConnection(IAsyncResult result)
        {
            try
            {
                Accepted.Set();

                Socket listener, handler;
                if (result == null ||
                    (listener = result.AsyncState as Socket) == null ||
                    (handler = listener.EndAccept(result)) == null)
                {
                    return;
                }

                // TODO: Consider making this configurable.
                const int bufferSize = 1024;

                // Begin receiving.
                var state = new TransmissionState(this, bufferSize, handler, ServiceValues.EoF);
                state.Receive();
            }
            catch (ObjectDisposedException)
            {
                // Exit gracefully in the event of a shutdown.
            }
            catch (Exception e)
            {
                ErrorOut(e);
            }
        }