/// <summary> /// 创建实例 /// </summary> public static AcceptQuestRequest create(int id) { AcceptQuestRequest re = (AcceptQuestRequest)BytesControl.createRequest(dataID); re.id = id; return(re); }
/** 执行接取任务 */ private void doAcceptQuest(QuestConfig config) { if (CommonSetting.isClientDriveLogic) { QuestData qData = GameC.factory.createQuestData(); qData.id = config.id; qData.makeConfig(); int[] list = config.tasks; TaskData[] tasks = qData.tasks = new TaskData[list.Length]; for (int i = 0; i < list.Length; i++) { tasks[i] = createTaskByID(list[i], FunctionType.Quest, config.id); } if (config.failTimeT != null) { qData.enableTime = config.failTimeT.getNextTime(); } else { qData.enableTime = 0L; } //成功接取任务后 把任务道具给玩家 DIntData[] questItem = config.questItem; if (questItem.Length > 0) { me.bag.addItems(questItem, 1, CallWayType.AcceptQuest); } doAcceptQuest(qData); } else { me.send(AcceptQuestRequest.create(config.id)); } }