// Use this for initialization void Start() { LoadData(); if (IsMobile()) { mMobileInput.Initialize(firePosition); initialAccel = Input.acceleration; accelerometerUtil = new AccelerometerUtil(); stickyRect.gameObject.SetActive(false); //var session = GameObject.Find("ARCore Device").GetComponent<ARCoreSession>(); //session.SessionConfig.EnablePlaneFinding = false; //session.OnEnable(); } else { mMobileInput.SetMyTransform(firePosition); } }
// Use this for initialization void Start() { accelerometerUtil = new AccelerometerUtil(); }