public static AccelerationDot LerpUnclamped(AccelerationDot a, AccelerationDot b, float t) { return(new AccelerationDot(Mathf.LerpUnclamped(a.Float, b.Float, t))); }
public static AccelerationDot Max(AccelerationDot a, AccelerationDot b) { return(new AccelerationDot(Mathf.Max(a.Float, b.Float))); }
public static AccelerationDot Clamp(AccelerationDot value, AccelerationDot min, AccelerationDot max) { return(new AccelerationDot(Mathf.Clamp(value.Float, min.Float, max.Float))); }
public static AccelerationDot Clamp01(AccelerationDot value) { return(new AccelerationDot(Mathf.Clamp01(value.Float))); }