// Use this for initialization void Awake() { //audioCheck = PlayerPrefs.GetInt ("Audio"); chosenShip = PlayerPrefs.GetInt("chosenShip"); //chosenShip = 0; ship1 = GameObject.Find("ship1"); ship2 = GameObject.Find("ship2"); ship3 = GameObject.Find("ship3"); ship1Cam = GameObject.Find("ship1Cam"); ship2Cam = GameObject.Find("ship2Cam"); ship3Cam = GameObject.Find("ship3Cam"); if (chosenShip == 0) { ship1.SetActive(true); ship2.SetActive(false); ship3.SetActive(false); ship1Cam.SetActive(true); ship2Cam.SetActive(false); ship3Cam.SetActive(false); player = ship1.GetComponent <AccelScript> (); touchFunction = ship1.GetComponent <Touch_Control> (); } else if (chosenShip == 1) { ship1.SetActive(false); ship2.SetActive(true); ship3.SetActive(false); ship1Cam.SetActive(false); ship2Cam.SetActive(true); ship3Cam.SetActive(false); player = ship2.GetComponent <AccelScript> (); touchFunction = ship2.GetComponent <Touch_Control> (); } else if (chosenShip == 2) { ship1.SetActive(false); ship2.SetActive(false); ship3.SetActive(true); ship1Cam.SetActive(false); ship2Cam.SetActive(false); ship3Cam.SetActive(true); player = ship3.GetComponent <AccelScript> (); touchFunction = ship3.GetComponent <Touch_Control> (); } isExiting = false; state = GameState.PLAYING; Settings.gamestate = state; Screen.sleepTimeout = SleepTimeout.NeverSleep; Time.timeScale = 0.0f; //score = score.GetComponent<ScoreV3> (); score.setDistance(0); score.stopScore(); audioControl.mute = true; gameStarted = false; if (pauseMenu.activeSelf) { pauseMenu.SetActive(false); } panel3 = panel_2.transform.FindChild("sensitivity_panel").gameObject; gameOver.SetActive(false); Settings.health = 10000; if (!accelBtn.isOn && !touchBtn.isOn) { accelBtn.isOn = true; player.accelerometer = true; touchFunction.touchOn = false; } }
// Use this for initialization void Awake() { //audioCheck = PlayerPrefs.GetInt ("Audio"); chosenShip = PlayerPrefs.GetInt ("chosenShip"); //chosenShip = 0; ship1 = GameObject.Find ("ship1"); ship2 = GameObject.Find ("ship2"); ship3 = GameObject.Find ("ship3"); ship1Cam = GameObject.Find ("ship1Cam"); ship2Cam = GameObject.Find ("ship2Cam"); ship3Cam = GameObject.Find ("ship3Cam"); if (chosenShip == 0) { ship1.SetActive (true); ship2.SetActive (false); ship3.SetActive (false); ship1Cam.SetActive (true); ship2Cam.SetActive (false); ship3Cam.SetActive (false); player = ship1.GetComponent<AccelScript> (); touchFunction = ship1.GetComponent<Touch_Control> (); } else if (chosenShip == 1) { ship1.SetActive (false); ship2.SetActive (true); ship3.SetActive (false); ship1Cam.SetActive (false); ship2Cam.SetActive (true); ship3Cam.SetActive (false); player = ship2.GetComponent<AccelScript> (); touchFunction = ship2.GetComponent<Touch_Control> (); } else if (chosenShip == 2) { ship1.SetActive (false); ship2.SetActive (false); ship3.SetActive (true); ship1Cam.SetActive (false); ship2Cam.SetActive (false); ship3Cam.SetActive (true); player = ship3.GetComponent<AccelScript> (); touchFunction = ship3.GetComponent<Touch_Control> (); } isExiting = false; state = GameState.PLAYING; Settings.gamestate = state; Screen.sleepTimeout = SleepTimeout.NeverSleep; Time.timeScale = 0.0f; //score = score.GetComponent<ScoreV3> (); score.setDistance (0); score.stopScore (); audioControl.mute = true; gameStarted = false; if (pauseMenu.activeSelf) { pauseMenu.SetActive (false); } panel3 = panel_2.transform.FindChild ("sensitivity_panel").gameObject; gameOver.SetActive (false); Settings.health = 10000; if (!accelBtn.isOn && !touchBtn.isOn) { accelBtn.isOn = true; player.accelerometer = true; touchFunction.touchOn = false; } }