Пример #1
0
        public IUndoRedoAction Execute(Workspace sender)
        {
            // First allocate the undo/redo that does the opposite
            IUndoRedoAction opposite = new DetachIncomingStream(m_pu, m_stream);

            // Do the simple attachment
            m_pu.AttachIncomingStream(m_stream);

            return(opposite);
        }
Пример #2
0
        public void MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
        {
            // We don't process messages if the placement icon is null
            if (null == m_placementIcon)
            {
                return;
            }

            // Handle heat exchanger with utility as a special case
            if (m_type.Equals(typeof(HeatExchangerWithUtility)))
            {
                MLBD_HEWU(sender, e);
                return;
            }

            // Start by getting the mouse position
            Point pos = e.GetPosition(m_canvas);

            MathCore.Vector vPos = new MathCore.Vector(pos.X, pos.Y);

            // See if we have a DraggableStreamEndpoint where we clicked
            DraggableStreamEndpoint endpoint = m_canvas.GetChildAt(pos, m_placementIcon) as
                                               DraggableStreamEndpoint;

            // Remove the placement icon and then set it to null to indicate state completion
            m_canvas.RemoveChild(m_placementIcon);
            m_placementIcon = null;

            // Determine a unique identifier for the process unit
            int uid;

            do
            {
                uid = AbstractProcessUnit.GetNextUID();
            }while (null != m_workspace.GetProcessUnit(uid));

            // If there's not an endpoint, we create the process unit with no stream connections
            if (null == endpoint)
            {
                AbstractProcessUnit unit = (AbstractProcessUnit)Activator.CreateInstance(
                    m_type, uid);

                // Set the location
                unit.Location = new MathCore.Vector(pos.X, pos.Y);

                // Add it to the workspace
                m_workspace.AddProcessUnit(unit);

                // Add an undo that will remove it
                m_workspace.AddUndo(new UndoRedoCollection("Undo process unit creation",
                                                           new ChemProV.Logic.Undos.RemoveProcessUnit(unit)));

                m_canvas.SelectedElement = null;

                // Tell the control palette to switch back to select mode and then return
                m_palette.SwitchToSelect();
                return;
            }

            // Otherwise, if we HAVE clicked on an endpoint...

            // Check to see if we can't connect this way
            AbstractProcessUnit temp = (AbstractProcessUnit)
                                       Activator.CreateInstance(m_type, -1);

            if (!endpoint.CanConnectTo(temp))
            {
                // The usability here may be debatable. But for now we'll cancel placement and
                // give the user an error message
                m_palette.SwitchToSelect();
                Core.App.MessageBox("The stream endpoint that you clicked cannot connect with " +
                                    "the process unit that you were placing.");
                return;
            }

            // Otherwise, if we CAN connect this way...

            // Create the process unit
            AbstractProcessUnit apu = (AbstractProcessUnit)
                                      Activator.CreateInstance(m_type, uid);

            // Make the undo and then the actual attachment
            if (DraggableStreamEndpoint.EndpointType.StreamDestination == endpoint.Type)
            {
                // Set the location
                apu.Location = endpoint.ParentStream.Stream.DestinationLocation;

                // Create an undo that sets the stream destination back to what it was and removes the
                // process unit
                m_workspace.AddUndo(new UndoRedoCollection("Undo process unit creation + attachment",
                                                           new Logic.Undos.SetStreamDestination(endpoint.ParentStream.Stream, null, apu, vPos),
                                                           new Logic.Undos.RemoveProcessUnit(apu)));

                apu.AttachIncomingStream(endpoint.ParentStream.Stream);
                endpoint.ParentStream.Stream.Destination = apu;
            }
            else
            {
                // Set the location
                apu.Location = endpoint.ParentStream.Stream.SourceLocation;

                // Create an undo that sets the stream source back to what it was and removes the
                // process unit from the canvas
                AbstractStream stream = endpoint.ParentStream.Stream;
                m_workspace.AddUndo(new UndoRedoCollection("Undo process unit creation + attachment",
                                                           new Logic.Undos.SetStreamSource(stream, null, apu, stream.SourceLocation),
                                                           new Logic.Undos.RemoveProcessUnit(apu)));

                apu.AttachOutgoingStream(endpoint.ParentStream.Stream);
                endpoint.ParentStream.Stream.Source = apu;
            }

            // Don't forget to add the process unit to the workspace. Event handlers will update the
            // UI appropriately.
            m_workspace.AddProcessUnit(apu);

            m_canvas.SelectedElement = null;

            // Go back to select mode
            m_palette.SwitchToSelect();
        }
Пример #3
0
        /// <summary>
        /// Handles mouse-left-button-down event for placing a heat exchanger with utility
        /// </summary>
        public void MLBD_HEWU(object sender, MouseButtonEventArgs e)
        {
            // Start by getting the mouse position
            Point pos = e.GetPosition(m_canvas);

            // See if we have a DraggableStreamEndpoint where we clicked
            DraggableStreamEndpoint endpoint = m_canvas.GetChildAt(pos, m_placementIcon) as
                                               DraggableStreamEndpoint;

            // Remove the placement icon and then set it to null to indicate state completion
            m_canvas.RemoveChild(m_placementIcon);
            m_placementIcon = null;

            // If there's not an endpoint:
            // 1. Create and attach an incoming heat stream. Position the source endpoint just
            //    below the process unit
            // 2. Create an undo that will remove both
            // 3. Switch to the appropriate state for moving the source endpoint
            if (null == endpoint)
            {
                // Create the actual process unit
                AbstractProcessUnit apu = (AbstractProcessUnit)Activator.CreateInstance(
                    m_type, AbstractProcessUnit.GetNextUID());
                apu.Location = new MathCore.Vector(pos.X, pos.Y);

                HeatStream s = new HeatStream();
                apu.AttachIncomingStream(s);
                s.Destination     = apu;
                s.PropertiesTable = new StreamPropertiesTable(s);

                // Position the source of the heat stream. It's above the process unit by default, unless
                // that would make it go off the screen
                if (apu.Location.Y < 150.0)
                {
                    s.SourceLocation = new MathCore.Vector(
                        apu.Location.X - 10.0, apu.Location.Y + 80.0);
                    s.PropertiesTable.Location = new MathCore.Vector(
                        apu.Location.X + 10.0, apu.Location.Y + 140.0);
                }
                else
                {
                    s.SourceLocation = new MathCore.Vector(
                        apu.Location.X - 10.0, apu.Location.Y - 80.0);
                    s.PropertiesTable.Location = new MathCore.Vector(
                        apu.Location.X + 10.0, apu.Location.Y - 100.0);
                }

                // Add the stream and the process unit to the workspace. Event handlers will update
                // the UI appropriately.
                m_workspace.AddProcessUnit(apu);
                m_workspace.AddStream(s);

                m_workspace.AddUndo(new UndoRedoCollection("Undo creation of heat exchanger with utility",
                                                           new Logic.Undos.DetachIncomingStream(apu, s),
                                                           new Logic.Undos.SetStreamDestination(s, null, apu, s.DestinationLocation),
                                                           new Logic.Undos.RemoveStream(s),
                                                           new Logic.Undos.RemoveProcessUnit(apu)));

                // Select nothing on the canvas
                m_canvas.SelectedElement = null;

                m_palette.SwitchToSelect();

                return;
            }

            // Otherwise, if we HAVE clicked on an endpoint, just deny it by doing nothing
        }
Пример #4
0
        public void TestSaveLoad()
        {
            int       i;
            Workspace ws1  = new Workspace();
            Random    rand = new Random();

            // Add a random number of process units
            List <int> puIDs = new List <int>();
            int        numPU = rand.Next(25);

            for (i = 0; i < numPU; i++)
            {
                AbstractProcessUnit pu = new Mixer();
                ws1.AddProcessUnit(pu);
                puIDs.Add(pu.Id);
            }

            // Add a random number of chemical streams
            int numStreams = rand.Next(10);

            for (i = 0; i < numStreams; i++)
            {
                AbstractStream stream = new ChemicalStream(AbstractStream.GetNextUID());
                ws1.AddStream(stream);

                // Don't forget that the properties table needs to be created separately
                stream.PropertiesTable = new StreamPropertiesTable(stream);

                // 50% chance of connecting a destination (attempting a connect that is)
                if (0 == (rand.Next() % 2))
                {
                    AbstractProcessUnit pu = ws1.ProcessUnits[rand.Next(ws1.ProcessUnitCount)];
                    if (pu.AttachIncomingStream(stream))
                    {
                        stream.Destination = pu;
                    }
                }
            }

            // Save the workspace to a memory stream
            MemoryStream ms = new MemoryStream();

            ws1.Save(ms, "TEST_VersionNA");

            // Load to a new workspace
            Workspace ws2 = new Workspace();

            ws2.Load(ms);

            // Make sure the number of process units and streams match
            Assert.IsTrue(numPU == ws2.ProcessUnitCount,
                          "Number of process units between saved document (" + numPU.ToString() +
                          ") and loaded document (" + ws2.ProcessUnitCount.ToString() + ") do not match");
            Assert.IsTrue(numStreams == ws2.Streams.Count,
                          "Number of streams between saved document (" + numStreams.ToString() +
                          ") and loaded document (" + ws2.Streams.Count.ToString() + ") do not match");

            // Test that the incoming/outgoing streams for process units match
            foreach (AbstractProcessUnit pu1 in ws1.ProcessUnits)
            {
                AbstractProcessUnit pu2 = ws2.GetProcessUnit(pu1.Id);
                Assert.IsNotNull(pu2,
                                 "Process unit with ID=" + pu1.Id.ToString() + " from workspace 1 (saved) was not " +
                                 "found in workspace 2 (loaded).");

                // For now just compare outoging stream count
                Assert.IsTrue(pu1.OutgoingStreamCount == pu2.OutgoingStreamCount,
                              "Mis-match outgoing stream count");
            }
        }