internal void SetSideVisualState(AbstractPlayerManager controllingSide) { _controllerHighlightImage.enabled = (controllingSide); if (controllingSide) { _controllerHighlightImage.color = controllingSide.Colour; } }
internal void Initialise(Node node) { AbstractPlayerManager side = HumanPlayerManager.Instance; _side = side; if (_standardMovement) { _standardMovement.Initialise(side, node); } }
private void SetControllingSide(AbstractPlayerManager value) { _controllingSide = value; _nodeVisuals.SetSideVisualState(ControllingSide); }
internal void Initialise(AbstractPlayerManager side, Node node) { _image.color = side.Colour; CurrentNode = node; }