Пример #1
0
    //public static event PlayerMove OnPlayerMoved;//

    public static void PlayerStopped(AbstractPlayerController player)
    {
        if (OnPlayerStopped != null)
        {
            OnPlayerStopped(player, Vector3.zero);
        }
    }
Пример #2
0
 public static void PlayerMoving(AbstractPlayerController player, Vector3 movement)
 {
     if (OnPlayerMoving != null)
     {
         OnPlayerMoving(player, movement);
     }
 }
 public void ReleaseController(AbstractPlayerController controller)
 {
     if (null == controller)
     {
         return;
     }
     AvailableControllers.Enqueue(controller);
 }
Пример #4
0
 private void GameController_OnPlayerMoving(AbstractPlayerController playerController, Vector3 movement)
 {
     if (Time.time > followTime)
     {
         offset = originalOffset + (moveOffset * movement.normalized);
         speed  = originalSpeed;
     }
 }
Пример #5
0
        protected virtual void Awake()
        {
            player = GetComponent <AbstractPlayerController>();
            if (mainCamera == null)
            {
                if (Camera.main != null)
                {
                    mainCamera = Camera.main.transform;
                }
                else
                {
                    Debug.LogWarning("Warning: No main camera found. Player needs a Camera tagged \"MainCamera\", for camera-relative controls.");
                }
            }

#if (UNITY_IOS || UNITY_ANDROID)
            useTouchControl = useTouchControl || !Debug.isDebugBuild;
#endif
        }
Пример #6
0
    protected override void Awake()
    {
        if (player == null)
        {
            player = FindObjectOfType <AbstractPlayerController>();
        }

        if (player != null)
        {
            base.reference = player.transform;
        }
        else
        {
            Debug.LogError("No player found. CameraController needs a player reference!");
        }

        base.Awake();

        originalOffset               = base.offset;
        originalSpeed                = base.speed;
        GameManager.OnPlayerMoving  += GameController_OnPlayerMoving;
        GameManager.OnPlayerStopped += GameController_OnPlayerStopped;
        base.useLateUpdate           = true;
    }
Пример #7
0
 private void GameController_OnPlayerStopped(AbstractPlayerController playerController, Vector3 movement)
 {
     speed  = idleSpeed;
     offset = originalOffset;
 }