static void Main(string[] args) { Console.WriteLine("======================================="); Console.WriteLine("Benvindo ao Executor de Design Patterns"); Console.WriteLine("======================================="); Console.WriteLine('\n'); Console.WriteLine("======================================="); Console.WriteLine("Pressione : "); Console.WriteLine("======================================="); Console.WriteLine("(1) FactoryMethod "); Console.WriteLine("(2) AbstractFactory "); Console.WriteLine("(3) Singleton "); Console.WriteLine("(4) Adapter "); Console.WriteLine("(5) Facade "); Console.WriteLine("(6) Strategy "); Console.WriteLine('\n'); Console.WriteLine("Qualquer outra tecla para sair"); Console.WriteLine("======================================="); var opcao = Console.ReadKey(); switch (opcao.KeyChar) { case '1': FactoryMethodExecutor.Execute(); break; case '2': AbstractFactoryExecutor.Execute(); break; case '3': SingletonExecutor.Execute(); break; case '4': AdapterExecutor.Execute(); break; case '5': FacadeExecutor.Execute(); break; case '6': StrategyExecutor.Execute(); break; default: Environment.Exit(0); break; } Console.ReadKey(); Console.Clear(); Main(new string[] { }); }
static void Main(string[] args) { var factoryPatternExecutor = new FactoryPatternExecutor(); factoryPatternExecutor.Execute(); var abstractFactoryExecutor = new AbstractFactoryExecutor(); abstractFactoryExecutor.Execute(); var singletonPatternExecutor = new SingletonPatternExecutor(); singletonPatternExecutor.Execute(); }