public override void OnDetached(AbstractEntity flame)
 {
     (flame as Entity).OnUpdate -= OnUpdate;
     flame.GetProperty <CollisionProperty>("collision").OnContact  -= FlamethrowerCollisionHandler;
     flame.GetBoolAttribute(CommonNames.Fueled).ValueChanged       -= FlameFuelChangeHandler;
     player.GetVector3Attribute(CommonNames.Position).ValueChanged -= PlayerPositionHandler;
 }
Пример #2
0
        public override void OnAttached(AbstractEntity entity)
        {
            base.OnAttached(entity);

            if (entity.HasBool(CommonNames.Interactable))
            {
                entity.GetBoolAttribute(CommonNames.Interactable).ValueChanged += InteractableChanged;
            }
        }
Пример #3
0
        public override void OnDetached(AbstractEntity entity)
        {
            if (entity.HasVector3(CommonNames.Interactable))

            {
                entity.GetBoolAttribute(CommonNames.Interactable).ValueChanged -= InteractableChanged;
            }

            base.OnDetached(entity);
        }
        public override void OnDetached(AbstractEntity entity)
        {
            Game.Instance.Simulation.CurrentUpdateQueue.AddUpdate(new RemoveRenderableUpdate((Renderable)Updatable));

            if (entity.HasVector3(CommonNames.Position))
            {
                entity.GetVector3Attribute(CommonNames.Position).ValueChanged -= PositionChanged;
            }

            if (entity.HasBool(CommonNames.Hide))
            {
                entity.GetBoolAttribute(CommonNames.Hide).ValueChanged -= HideChanged;
            }

            base.OnDetached(entity);
        }
Пример #5
0
        public override void OnAttached(AbstractEntity entity)
        {
            base.OnAttached(entity);

            if (entity.HasVector3(CommonNames.Position))
            {
                entity.GetVector3Attribute(CommonNames.Position).ValueChanged += PositionChanged;
            }

            if (entity.HasVector3(CommonNames.Velocity))
            {
                entity.GetVector3Attribute(CommonNames.Velocity).ValueChanged += VelocityChanged;
            }

            if (entity.HasBool(CommonNames.Dead))
            {
                entity.GetBoolAttribute(CommonNames.Dead).ValueChanged += DeadChanged;
            }

            Game.Instance.Simulation.CurrentUpdateQueue.AddUpdate(new AddRenderableUpdate((Renderable)Updatable));
        }