public void Select() { if (y3 == 2f && player2.suaVez == true) { selected = true; // x = selected_x; y3 = selected_y2; //SetLayer (-2.5f); properties.OnSelect(); properties.SetParent(this); } if (y3 == -2f && player1.suaVez == true) { selected = true; // x = selected_x; y3 = selected_y; //SetLayer (-2.5f); properties.OnSelect(); properties.SetParent(this); } }