public AbstractUnit(int damage, int defence, int weight, WeaponUnit weaponUnit, List <AbstractCard.CardModifier> modifierRange, List <AbstractCard.CardTarget> targetRange, AbstractCard.CardRarity rarity) : this(damage, defence, weight, weaponUnit, rarity) { ModifierRange = modifierRange; TargetRange = targetRange; }
public AbstractUnit(int damage, int defence, int weight, WeaponUnit weaponUnit, AbstractCard.CardRarity rarity) { Damage = damage; Defence = defence; Weight = weight; Unit = weaponUnit; ModifierRange = new List <AbstractCard.CardModifier>(); TargetRange = new List <AbstractCard.CardTarget>(); Rarity = rarity; }