public Enemy(int id, string name, string desc, float hp, int speed, int attack, int defence, int level, int power, AblityTypes type, int itemDroped, ElementType etype, float currentHp) { this.ID = id; this.Name = name; this.Description = desc; this.HP = hp; this.Speed = speed; this.Attack = attack; this.Defence = defence; this.Level = level; this.Power = power; this.Type = type; this.ItemDroped = itemDroped; this.Etype = etype; this.CurrentHP = currentHp; }
public Player(int id, string name, string desc, float hp, int speed, int attack, int defence, int level, int power, AblityTypes type, ElementType etype, float currentHealth) { this.ID = id; this.Name = name; this.Description = desc; this.HP = hp; this.Speed = speed; this.Attack = attack; this.Defence = defence; this.Level = level; this.Power = power; this.Type = type; this.Etype = etype; }