Пример #1
0
 public void ShowTooltip(AbilitySlotController slot)
 {
     if (toolTip.SetupTooltip(slot))
     {
         if (toolTip.isHidden)
         {
             toolTip.ShowTooltip();
         }
     }
 }
Пример #2
0
    void UpdatePanelSlots()
    {
        int index = 0;

        foreach (Transform child in abilityPanel.transform)
        {
            AbilitySlotController slot = child.GetComponent <AbilitySlotController>();
            if (index < activeBar.Count)
            {
                slot.ability = activeBar[index];
            }
            else
            {
                slot.ability = null;
            }
            slot.UpdateInfo();
            index++;
        }
    }
Пример #3
0
    public bool SetupTooltip(AbilitySlotController slot)
    {
        Ability ability = slot.ability;

        if (ability == null)
        {
            return(false);
        }

        abiityNameText.text = ability.name;
        description.text    = ability.description;

        range = ability.requiredPosition;
        for (int i = 0; i < requiredPositions.Length; i++)
        {
            if (range[i])
            {
                requiredPositions[i].isOn = true;
            }
            else
            {
                requiredPositions[i].isOn = false;
            }
        }



        if (ability.canCastOnAllies)
        {
            curColour = allyColour;
            range     = ability.alliedRange;
        }
        else
        {
            curColour = enemyColour;
            range     = ability.attackRange;
        }

        for (int i = 0; i < targetPositions.Length; i++)
        {
            targetPositions[i].graphic.color = curColour;
            if (range[i])
            {
                targetPositions[i].isOn = true;
            }
            else
            {
                targetPositions[i].isOn = false;
            }
        }

        //Change this once the ability/behaviour relation is reworked.
        string modifierText = "";

        for (int i = 0; i < ability.attackRollModifiers.Length; i++)
        {
            if (ability.attackRollModifiers[i].isApplied)
            {
                if (!modifierText.Equals(""))
                {
                    modifierText += ", ";
                }
                modifierText += ability.attackRollModifiers[i].modifierType.ToString();
            }
        }
        abilityModifiers.text = modifierText;
        return(true);
    }