protected override void SetManualAction() { foreach (Card creature in AbilitySandbox.GetTableCreatures(PlayerType.CurrentPlayer)) { AbilitySandbox.SetCreatureAttack(creature, AbilitySandbox.GetCreatureAttack(creature) + attackIncrease); } }
protected override void SetManualAction() { Card enemy = AbilitySandbox.GetRandTableCreature(PlayerType.EnemyPlayer); if (enemy != null) { // TODO: Не учитываются аффекты AbilitySandbox.DamageCreature(enemy, AbilitySandbox.GetCreatureAttack(bindedCard)); AbilitySandbox.DamageCreature(bindedCard, AbilitySandbox.GetCreatureAttack(bindedCard)); } }
protected override void SetCardGetDamage() { AbilitySandbox.SetCreatureAttack(bindedCard, AbilitySandbox.GetCreatureAttack(bindedCard) + attackIncrease); }