Пример #1
0
 protected override void SetManualAction()
 {
     foreach (Card creature in AbilitySandbox.GetTableCreatures(PlayerType.CurrentPlayer))
     {
         AbilitySandbox.SetCreatureAttack(creature, AbilitySandbox.GetCreatureAttack(creature) + attackIncrease);
     }
 }
Пример #2
0
        protected override void SetManualAction()
        {
            Card enemy = AbilitySandbox.GetRandTableCreature(PlayerType.EnemyPlayer);

            if (enemy != null)
            {
                // TODO: Не учитываются аффекты
                AbilitySandbox.DamageCreature(enemy, AbilitySandbox.GetCreatureAttack(bindedCard));
                AbilitySandbox.DamageCreature(bindedCard, AbilitySandbox.GetCreatureAttack(bindedCard));
            }
        }
Пример #3
0
 protected override void SetCardGetDamage()
 {
     AbilitySandbox.SetCreatureAttack(bindedCard, AbilitySandbox.GetCreatureAttack(bindedCard) + attackIncrease);
 }