Пример #1
0
        public sealed override bool CanHitPlayer(Player target, ref int cooldownSlot)
        {
            StarlightPlayer mp = target.GetModPlayer <StarlightPlayer>();

            if (CanPickup(target) && target.Hitbox.Intersects(npc.Hitbox))
            {
                PickupEffects(target);
                mp.PickupTarget = npc;

                AbilityProgress packet = new AbilityProgress(target.whoAmI, target.GetHandler());
                packet.Send();
            }

            return(false);
        }
Пример #2
0
        public override void PlayerConnect(Player player)
        {
            AbilityProgress packet = new AbilityProgress(Main.myPlayer, Main.LocalPlayer.GetHandler());

            packet.Send(runLocally: false);
        }