Пример #1
0
        // Start is called before the first frame update
        void Start()
        {
            // Get the name of the current active scene
            currentSceneName = SceneManager.GetActiveScene().name;

            // Call the function to calculate the overall cognitive or motor level
            overallScoreSeq = AbilityManagement.GetOverallScoreSeq();

            // Link TextMeshProUGUI field to UI Component
            scoreValue = GameObject.Find("ScoreValue").GetComponent <TMPro.TextMeshProUGUI>();
            levelValue = GameObject.Find("LevelValue").GetComponent <TMPro.TextMeshProUGUI>();

            // Fill in score and level in UI
            UpdateScoreAndLevelText();
        }
Пример #2
0
        /// <summary>
        /// The Update function
        /// calls the functions to get the calculated scores to be displayed on
        /// the screen.
        /// </summary>
        private void Update()
        {
            // If the Ability.Measure() function is called in BatterySessionManagement
            // and the Text is not filled yet
            if (!isFilled && BatterySessionManagement.IfMeasureCalled())
            {
                // Call the function to calculate and update subscore values
                subScoreSeq = AbilityManagement.GetSubScoreSeq();
                // Call the function to calculate the overall cognitive or motor level
                overallScoreSeq = AbilityManagement.GetOverallScoreSeq();

                // Update the text shown on the screen to show the cognitive and motor levels
                GetScoreAndLevel();

                // Toggle the boolean to indicate that the text values for the levels have been filled
                isFilled = true;
            }
        }
            public IEnumerator WHEN_GetOverallScoreSeqFunctionCalled_THEN_OverallScoreSeqReturned()
            {
                // Create example OverallScoreStorage object:
                OverallScoreStorage overall_inhibition = new OverallScoreStorage
                {
                    AbilityName = AbilityName.INHIBITION,
                    Score       = 100,
                    Level       = AbilityLevel.EXCELLENT
                };

                AbilityManagement.overallScoreSeq.Add(overall_inhibition);

                // Call tested function
                List <OverallScoreStorage> gottenOverallScoreSeq = AbilityManagement.GetOverallScoreSeq();

                yield return(null);

                Assert.AreEqual(AbilityManagement.overallScoreSeq, gottenOverallScoreSeq);
            }
            // Helper Function

            /// <summary>
            /// Iterate through overallScoreSeq and fill the expected score variables
            /// with the correct score and level values.
            /// </summary>
            private void GetScoreAndLevel()
            {
                // Get the expected score values
                overallScoreSeq = AbilityManagement.GetOverallScoreSeq();

                foreach (OverallScoreStorage overallScore in overallScoreSeq)
                {
                    if (overallScore.AbilityName == AbilityName.POINTING)
                    {
                        expectedPointingScore = overallScore.Score.ToString();
                        expectedPointingLevel = overallScore.Level.ToString();
                    }
                    if (overallScore.AbilityName == AbilityName.INHIBITION)
                    {
                        expectedInhibitionScore = overallScore.Score.ToString();
                        expectedInhibitionLevel = overallScore.Level.ToString();
                    }
                    if (overallScore.AbilityName == AbilityName.SELECTIVE_VISUAL)
                    {
                        expectedSelectiveVisualScore = overallScore.Score.ToString();
                        expectedSelectiveVisualLevel = overallScore.Level.ToString();
                    }
                    if (overallScore.AbilityName == AbilityName.VISUOSPATIAL_SKETCHPAD)
                    {
                        expectedVisuospatialSketchpadScore = overallScore.Score.ToString();
                        expectedVisuospatialSketchpadLevel = overallScore.Level.ToString();
                    }
                    if (overallScore.AbilityName == AbilityName.TIME_TO_CONTACT)
                    {
                        expectedTimeToContactScore = overallScore.Score.ToString();
                        expectedTimeToContactLevel = overallScore.Level.ToString();
                    }
                    if (overallScore.AbilityName == AbilityName.OBJECT_RECOGNITION)
                    {
                        expectedObjectRecognitionScore = overallScore.Score.ToString();
                        expectedObjectRecognitionLevel = overallScore.Level.ToString();
                    }
                }
            }