void Awake() { movementAgent = GetComponent <PlayerMovement>(); gun = GetComponent <Gun>(); blinker = GetComponent <Blinker>(); abilityIndicator = GetComponentInChildren <AbilityIndicator>(); levelSetup = FindObjectOfType <LevelSetup>(); if (levelSetup) { levelHasTeleport = levelSetup.teleportActive; levelHasEyes = levelSetup.sightActive; levelHasGun = levelSetup.gunActive; } else { levelHasTeleport = levelHasEyes = levelHasGun = true; } upKey = keyBinding.moveUp; downKey = keyBinding.moveDown; leftKey = keyBinding.moveLeft; rightKey = keyBinding.moveRight; shootKey = keyBinding.shoot; blinkKey = keyBinding.blink; stealGunKey = keyBinding.stealGun; stealEyesKey = keyBinding.stealEyes; stealBlinkKey = keyBinding.stealBlink; if (otherPlayer == null) { var allPlayers = FindObjectsOfType <PlayerInput>(); if (allPlayers.Length > 1) { otherPlayer = allPlayers[0] == this ? allPlayers[1] : allPlayers[0]; } } if (otherPlayer != null && otherPlayer.playerId == playerId) { Debug.LogError("SAME PLAYER ID ON PLAYERS OMG"); } }
public void AddAbilityIndicator(AbilityIndicator abilityIndicator) { m_AbilityIndicators.Add(abilityIndicator); }