void EnemyKilled() { State = States.Victory; PlayerCharacter.GetComponent <EncounterPlayer>().State = EncounterPlayer.States.Inactive; AbilityButtons.SetActive(false); StateInitiated = false; StateCompleted = false; }
void StartPlayerTurn() { PlayerCharacter.SendMessage("StartTurn"); AbilityButtons.SetActive(true); }
//Outgoing Messages void StartEnemyTurn() { EnemyAi.SendMessage("StartTurn"); AbilityButtons.SetActive(false); }