Пример #1
0
 public void Process(AbilityArgs args)
 {
     throw new NotImplementedException("Absorb.Process");
 }
Пример #2
0
 public void Process(AbilityArgs args)
 {
     throw new NotImplementedException("First_Strike.Process");
 }
Пример #3
0
 public void Process(AbilityArgs args)
 {
     throw new NotImplementedException("Bodyguard.Process");
 }
Пример #4
0
 public void Process(AbilityArgs args)
 {
     args.OriginCard.CanBeDestroyed = false;
 }
Пример #5
0
 public override List <CTile> GetAoETiles(AbilityArgs arg)
 {
     return(base.GetTargetableRaycastTiles(arg));
 }
Пример #6
0
 public void Process(AbilityArgs args)
 {
     args.OriginCard.PhasedOut = !args.OriginCard.PhasedOut;
 }
Пример #7
0
 public void Process(AbilityArgs args)
 {
     args.TargetCard.SufferingFromDeathtouchEffect = args.TargetCard.SufferingFromDeathtouchEffect || args.Damage > 0;
 }
Пример #8
0
        public List <CTile> GetRingCastTiles(AbilityArgs arg)
        {
            var logic = new AoELogic();

            return(logic.GetRingCastTiles(arg));
        }
Пример #9
0
        public List <CTile> GetPotentialTargets(AbilityArgs arg)
        {
            var logic = new AoELogic();

            return(logic.GetPotentialTargets(arg));
        }
Пример #10
0
        public List <CTile> GetTargetedRaycastTiles(AbilityArgs arg)
        {
            var logic = new AoELogic();

            return(logic.GetRaycastTilesViaSourceAndTarget(arg));
        }
Пример #11
0
        public List <CTile> GetTargetableRaycastTiles(AbilityArgs arg)
        {
            var logic = new AoELogic();

            return(logic.GetTargetableRaycastTiles(arg));
        }
Пример #12
0
        public List <CTile> GetAoETiles(AbilityArgs arg, int aoe)
        {
            var logic = new AoELogic();

            return(logic.GetAoETiles(arg, aoe));
        }
Пример #13
0
 public void Process(AbilityArgs args)
 {
     args.OriginPlayer.AddLife(args.Damage);
 }
Пример #14
0
 public void Process(AbilityArgs args)
 {
     throw new NotImplementedException("Annihilator.Process");
 }