void Start() { state = GameState.AWAITING_CONNECT; _connection = gameObject.AddComponent <Connection>(); _loginMenu = gameObject.AddComponent <LoginScreenLogic>(); _cheatMenu = gameObject.AddComponent <CheatMenuLogic>(); _simulation = gameObject.AddComponent <WorldSimulation>(); _abil = FindObjectOfType <AbilitiesMenuHook>(); _abil.hide(); }