void Start() { _abducter = GameObject.FindGameObjectWithTag(Tags.Abducter) .GetComponent <Abducter>(); _abducter.Camels.Add(this.gameObject); _controller = GetComponent <CamelController>(); }
void Start() { _abducter = GameObject.FindGameObjectWithTag(Tags.Abducter) .GetComponent<Abducter>(); _abducter.Camels.Add(this.gameObject); _controller = GetComponent<CamelController>(); }
public void Implode() { Destroy(gameObject.GetComponent <Move>()); Destroy(gameObject.GetComponent <Rigidbody>()); foreach (GameObject letter in letters) { Abducter abduct = letter.AddComponent <Abducter>(); abduct.endMarker = gameObject.transform; abduct.speed = implodeSpeed; } Destroy(gameObject, 0.1f * letters.Length); }