Пример #1
0
    protected override void GetStart()
    {
        base.GetStart();
        roleDate = GetComponent <PlayerRoleDate>();
        //print("  xueliang------   "+roleDate.live);
        //roleDate.live = 2000;
        Globals.IsInJijia = true;
        if (IsInOnGroundSrop)
        {
            InOnGroundStop();
            GlobalTools.FindObjByName(GlobalTag.PLAYERUI).GetComponent <UI_Nengliangtiao>().HideSelf();
            if (IsJijiaGKOver)
            {
                //隐藏 推进器
                GetComponent <Jijia_Zhutuiqis>().HideZhutuiqi();
            }
        }
        else
        {
            ShowJijiaUI();
            GetPlayerRigidbody2D().gravityScale = 0;
            IsInAirFly        = true;
            IsQifeiOver       = true;
            Globals.IsInJijia = false;
            TX_penhuo1.Play();
            TX_penhuo2.Play();
            //2个喷火长短不一 保证循环不断
            A_Penhuo.Play();
            A_Penhuo2.Play();
        }

        //print("jiajia  "+ this.transform.localScale.x);
        ACReset();
        //if (this.transform.localScale.x == -1) GetComponent<GameBody>().TurnRight();
    }
Пример #2
0
 void TXDianhuo()
 {
     TX_penhuo1.Play();
     TX_penhuo2.Play();
     TX_qidongYanmu1.Play();
     TX_qidongYanmu2.Play();
     //2个喷火长短不一 保证循环不断
     A_Penhuo.Play();
     A_Penhuo2.Play();
 }