public override void OnLoad() { _texture = _assetManager.GetTexture2D("assets/Textures/awesomeface.png"); _tilemapTexture = _assetManager.GetTexture2D("assets/Textures/rpg_tilemap.png"); _renderer2D.Init(); _renderer2D.SetFramebuffer(new FramebufferSpecs { Width = 1920, Height = 1080 }); }
public override void OnLoad() { _renderer2D.Init(); _scene = new Scene(_renderer2D, new OrthographicCameraController(16.0f / 9.0f)); _scene.AddComponentType <TransformComponent>(); _scene.AddComponentType <SpriteRendererComponent>(); _player = new Player(_assetManager); _scene.AddSprite(_player.Transform, _player.SpriteRenderer); }