void Awake() { MakeInstance(); Time.timeScale = 0f; int getShip; getShip = PlayerPrefs.GetInt(selectedCharacter); switch (getShip) { case 1: AWingResistance.SetActive(true); break; case 2: AWingWGY.SetActive(true); break; case 3: AWingWhiteRed.SetActive(true); break; case 4: AWingRed.SetActive(true); break; default: AWingRed.SetActive(true); break; } }
public void PreviousCharacter() { ClickArrowsInfo.SetActive(false); switch (characterInt) { case 1: PlayerPrefs.SetInt(selectedCharacter, 4); AWingResistance.SetActive(false); AWingRed.SetActive(true); characterInt--; ResetInteger(); break; case 2: PlayerPrefs.SetInt(selectedCharacter, 1); AWingWGY.SetActive(false); AWingResistance.SetActive(true); characterInt--; break; case 3: PlayerPrefs.SetInt(selectedCharacter, 2); AWingWhiteRed.SetActive(false); AWingWGY.SetActive(true); characterInt--; break; case 4: PlayerPrefs.SetInt(selectedCharacter, 3); AWingRed.SetActive(false); AWingWhiteRed.SetActive(true); characterInt--; break; default: ResetInteger(); break; } }