Пример #1
0
    void Awake()
    {
        MakeInstance();
        Time.timeScale = 0f;

        int getShip;

        getShip = PlayerPrefs.GetInt(selectedCharacter);
        switch (getShip)
        {
        case 1:
            AWingResistance.SetActive(true);
            break;

        case 2:
            AWingWGY.SetActive(true);
            break;

        case 3:
            AWingWhiteRed.SetActive(true);
            break;

        case 4:
            AWingRed.SetActive(true);
            break;

        default:
            AWingRed.SetActive(true);
            break;
        }
    }
Пример #2
0
    public void PreviousCharacter()
    {
        ClickArrowsInfo.SetActive(false);
        switch (characterInt)
        {
        case 1:
            PlayerPrefs.SetInt(selectedCharacter, 4);
            AWingResistance.SetActive(false);
            AWingRed.SetActive(true);
            characterInt--;
            ResetInteger();
            break;

        case 2:
            PlayerPrefs.SetInt(selectedCharacter, 1);
            AWingWGY.SetActive(false);
            AWingResistance.SetActive(true);
            characterInt--;
            break;

        case 3:
            PlayerPrefs.SetInt(selectedCharacter, 2);
            AWingWhiteRed.SetActive(false);
            AWingWGY.SetActive(true);
            characterInt--;
            break;

        case 4:
            PlayerPrefs.SetInt(selectedCharacter, 3);
            AWingRed.SetActive(false);
            AWingWhiteRed.SetActive(true);
            characterInt--;
            break;

        default:
            ResetInteger();
            break;
        }
    }