public void ShowTargeScene(int num) { avgState = (AVGState)num; SceneManager.instance.ShowScene(GetLastScene(), false); SetActiveScene(num); SceneManager.instance.ShowScene(avgState, true); }
public void ShowScene(AVGState state, bool value) { switch (state) { case AVGState.Title: TitleManager.instance.ShowTitleContainer(value); break; case AVGState.Chapter: DialogueManager.instance.ShowChapterContainer(value); break; case AVGState.Save: SaveLoadManager.instance.ShowSaveLoadContainer(value); break; case AVGState.Load: SaveLoadManager.instance.ShowSaveLoadContainer(value); break; default: break; } }