private void OnRenderCreate() { // Create the base ARScene mScene = new ARScene(); mScene.SetListener(this); mViroView.Scene = mScene; // Create an ARImageTarget for the Tesla logo var teslaLogoTargetBmp = GetBitmapFromAssets("logo.png"); var teslaTarget = new ARImageTarget(teslaLogoTargetBmp, ARImageTarget.Orientation.Up, 0.188f); mScene.AddARImageTarget(teslaTarget); // Build the Tesla car Node and add it to the Scene. Set it to invisible: it will be made // visible when the ARImageTarget is found. var teslaNode = new Node(); InitCarModel(teslaNode); InitColorPickerModels(teslaNode); InitSceneLights(teslaNode); teslaNode.Visible = false; mScene.RootNode.AddChildNode(teslaNode); // Link the Node with the ARImageTarget, such that when the image target is // found, we'll render the Node. LinkTargetWithNode(teslaTarget, teslaNode); }
private void DisplayScene() { mScene = new ARScene(); // Add a listener to the scene so we can update the 'AR Initialized' text. mScene.SetListener(new ARSceneListener(this, mViroView)); // Add a light to the scene so our models show up mScene.RootNode.AddLight(new AmbientLight(Color.White, 1000f)); mViroView.Scene = mScene; var view = View.Inflate(this, Resource.Layout.viro_view_ar_hit_test_hud, mViroView); view.FindViewById <ImageButton>(Resource.Id.imageButton).Click += delegate { showPopup(); }; }
private void DisplayScene() { // Create the 3D AR scene, and display the point cloud mScene = new ARScene(); mScene.DisplayPointCloud(true); // Create a TrackedPlanesController to visually display identified planes. var controller = new TrackedPlanesController(this, mViroView); // Spawn a 3D Droid on the position where the user has clicked on a tracked plane. controller.AddOnPlaneClickListener(new ClickListener2(this)); mScene.SetListener(controller); // Add some lights to the scene; this will give the Android's some nice illumination. var rootNode = mScene.RootNode; var lightPositions = new List <Vector> { new Vector(-10, 10, 1), new Vector(10, 10, 1) }; const float intensity = 300; var lightColors = new List <Color> { Color.White, Color.White }; for (var i = 0; i < lightPositions.Count; i++) { var light = new OmniLight { Color = lightColors[i], Position = lightPositions[i], AttenuationStartDistance = 20, AttenuationEndDistance = 30, Intensity = intensity }; rootNode.AddLight(light); } //Add an HDR environment map to give the Android's more interesting ambient lighting. var environment = Texture.LoadRadianceHDRTexture(Android.Net.Uri.Parse("file:///android_asset/ibl_newport_loft.hdr")); mScene.LightingEnvironment = environment; mViroView.Scene = mScene; }
private void DisplayScene() { // Create the ARScene within which to load our ProductAR Experience mScene = new ARScene(); mMainLight = new AmbientLight(Color.ParseColor("#606060"), 400); mMainLight.InfluenceBitMask = 3; mScene.RootNode.AddLight(mMainLight); // Setup our 3D and HUD controls InitArCrosshair(); Init3DModelProduct(); InitArHud(); // Start our tracking UI when the scene is ready to be tracked mScene.SetListener(this); // Finally set the arScene on the renderer mViroView.Scene = mScene; }
private void TrackImageNodeTargets() { mScene.SetListener(this); }