// Token: 0x06000047 RID: 71 RVA: 0x00004C60 File Offset: 0x00002E60 public virtual void LateUpdate() { if (this.target) { if (!this.targetBody) { this.targetBody = this.target; } if (Time.timeScale != (float)0) { this.x += Input.GetAxis("Mouse X") * this.xSpeed * 0.02f; this.y -= Input.GetAxis("Mouse Y") * this.ySpeed * 0.02f; this.distance -= Input.GetAxis("Mouse ScrollWheel") * Time.deltaTime * this.zoomRate * Mathf.Abs(this.distance); this.distance = Mathf.Clamp(this.distance, this.minDistance, this.maxDistance); this.y = ARPGcamera.ClampAngle(this.y, this.yMinLimit, this.yMaxLimit); Quaternion rotation = Quaternion.Euler(this.y, this.x, (float)0); this.transform.rotation = rotation; this.aim = Quaternion.Euler(this.y - this.aimAngle, this.x, (float)0); if (Input.GetButton("Fire1") || Input.GetButton("Fire2") || Input.GetAxis("Horizontal") != (float)0 || Input.GetAxis("Vertical") != (float)0 || this.lockOn) { this.targetBody.transform.rotation = Quaternion.Euler((float)0, this.x, (float)0); } Vector3 position = this.target.position - (rotation * Vector3.forward * this.distance + new Vector3((float)0, -this.targetHeight, (float)0)); this.transform.position = position; RaycastHit raycastHit = default(RaycastHit); Vector3 vector = this.target.transform.position - new Vector3((float)0, -this.targetHeight, (float)0); if (Physics.Linecast(vector, this.transform.position, out raycastHit) && raycastHit.transform.tag == "Wall") { float d = Vector3.Distance(vector, raycastHit.point) - 0.28f; position = this.target.position - (rotation * Vector3.forward * d + new Vector3((float)0, -this.targetHeight, (float)0)); this.transform.position = position; } } } }
// Token: 0x060001EA RID: 490 RVA: 0x00019068 File Offset: 0x00017268 public virtual void Start() { GameObject gameObject = GameObject.FindWithTag("Player"); if (gameObject) { string spawnPointName = ((Status)gameObject.GetComponent(typeof(Status))).spawnPointName; GameObject gameObject2 = GameObject.Find(spawnPointName); if (gameObject2) { gameObject.transform.position = gameObject2.transform.position; gameObject.transform.rotation = gameObject2.transform.rotation; } GameObject gameObject3 = ((AttackTrigger)gameObject.GetComponent(typeof(AttackTrigger))).Maincam.gameObject; if (gameObject3) { GameObject[] array = GameObject.FindGameObjectsWithTag("MainCamera"); int i = 0; GameObject[] array2 = array; int length = array2.Length; while (i < length) { if (array2[i] != gameObject3) { UnityEngine.Object.Destroy(array2[i].gameObject); } i++; } } } else { GameObject gameObject4 = UnityEngine.Object.Instantiate <GameObject>(this.player, this.transform.position, this.transform.rotation); this.mainCam = GameObject.FindWithTag("MainCamera").transform; ARPGcamera exists = (ARPGcamera)this.mainCam.GetComponent(typeof(ARPGcamera)); if (this.mainCam && exists) { ((ARPGcamera)this.mainCam.GetComponent(typeof(ARPGcamera))).target = gameObject4.transform; } Screen.lockCursor = true; } }
public void Awake() { this.gameObject.tag = "Player"; if (!Maincam) { GameObject gameObject = GameObject.FindWithTag("MainCamera"); if (!gameObject) { gameObject = UnityEngine.Object.Instantiate(MaincamPrefab, transform.position, transform.rotation); } Maincam = gameObject.transform; } if (!mainModel) { mainModel = this.gameObject; } ((Status)GetComponent(typeof(Status))).mainModel = mainModel; ((Status)GetComponent(typeof(Status))).useMecanim = useMecanim; if ((bool)Maincam) { ARPGcamera exists = (ARPGcamera)Maincam.GetComponent(typeof(ARPGcamera)); if (!exists) { UnityEngine.Object.Destroy(Maincam.gameObject); GameObject gameObject = UnityEngine.Object.Instantiate(MaincamPrefab, transform.position, transform.rotation); Maincam = gameObject.transform; } } else { GameObject gameObject = UnityEngine.Object.Instantiate(MaincamPrefab, transform.position, transform.rotation); Maincam = gameObject.transform; } if (!cameraZoomPoint || aimingType == AimType.Normal) { ((ARPGcamera)Maincam.GetComponent(typeof(ARPGcamera))).target = transform; } else { ((ARPGcamera)Maincam.GetComponent(typeof(ARPGcamera))).target = cameraZoomPoint; } ((ARPGcamera)Maincam.GetComponent(typeof(ARPGcamera))).targetBody = transform; str = ((Status)GetComponent(typeof(Status))).addAtk; matk = ((Status)GetComponent(typeof(Status))).addMatk; int num = Extensions.get_length((System.Array)attackCombo); int i = 0; if (num > 0 && !useMecanim) { for (; i < num && (bool)attackCombo[i]; i++) { mainModel.GetComponent <Animation>()[attackCombo[i].name].layer = 15; } } if (!attackPoint) { if (!attackPointPrefab) { MonoBehaviour.print("Please assign Attack Point"); freeze = true; return; } GameObject gameObject2 = UnityEngine.Object.Instantiate(attackPointPrefab, transform.position, transform.rotation); gameObject2.transform.parent = transform; attackPoint = gameObject2.transform; } if (!useMecanim) { hurt = ((PlayerAnimation)GetComponent(typeof(PlayerAnimation))).hurt; } if (aimingType == AimType.Raycast) { ((ARPGcamera)Maincam.GetComponent(typeof(ARPGcamera))).lockOn = true; } }