void Start() { m_sdk = ImmersalARCloudSDK.Instance; m_localizer = m_sdk.gameObject.GetComponent <ARLocalizer>(); m_image = GetComponent <Image> (); if (indicatorMode == IndicatorMode.multiplyColor) { m_image.color = noPose; } onPoseLost.Invoke(); }
void Start() { m_image = GetComponent <Image> (); m_localizer = UnityEngine.Object.FindObjectOfType <ARLocalizer>(); if (indicatorMode == IndicatorMode.multiplyColor) { m_image.color = noPose; } m_sdk = ImmersalARCloudSDK.Instance; onPoseLost.Invoke(); }
private void Start() { m_MainCamera = Camera.main; m_Sdk = ImmersalARCloudSDK.Instance; m_Loc = m_Sdk.gameObject.GetComponent <ARLocalizer>(); #if UNITY_EDITOR || UNITY_STANDALONE TrackedPoseDriver tpd = m_MainCamera.GetComponent <TrackedPoseDriver>(); if (tpd) { tpd.enabled = false; } #endif Vector3 pos = transform.position; transform.position = pos; }