protected void Hud_OnPause() { uiManager.AddScreenWithoutCloseAnimation(PauseScreen.Instance); APauseObject.PauseAll(); levelManager.ChangePause(false); _isInGame = false; }
protected void PauseSreen_OnResume() { uiManager.AddScreenWithoutCloseAnimation(Hud.Instance); APauseObject.ResumeAll(); levelManager.ChangePause(true); _isInGame = true; }