/// <summary> /// Processes the queried character's skill queue information. /// </summary> /// <param name="result"></param> private void OnSkillQueueUpdated(CCPAPIResult <SerializableAPISkillQueue> result) { // Character may have been deleted or set to not be monitored since we queried if (m_ccpCharacter == null || !m_ccpCharacter.Monitored) { return; } // Notify an error occurred if (m_ccpCharacter.ShouldNotifyError(result, CCPAPICharacterMethods.SkillQueue)) { EveMonClient.Notifications.NotifySkillQueueError(m_ccpCharacter, result); } // Quits if there is an error if (result.HasError) { return; } // Import the data m_ccpCharacter.SkillQueue.Import(result.Result.Queue); // Check the account has a character in training (if API key of type "Account") APIKey apikey = m_ccpCharacter.Identity.FindAPIKeyWithAccess(CCPAPICharacterMethods.SkillInTraining); apikey?.CharacterInTraining(); // Check the character has less than a day of training in skill queue if (m_ccpCharacter.IsTraining && m_ccpCharacter.SkillQueue.LessThanWarningThreshold) { EveMonClient.Notifications.NotifySkillQueueLessThanADay(m_ccpCharacter); return; } EveMonClient.Notifications.InvalidateSkillQueueLessThanADay(m_ccpCharacter); }