Пример #1
0
        public override void execute(int frameRate, float delay)
        {
            if (!obj)
            {
                return;
            }
            if (endFrame == -1)
            {
                return;
            }

            //var tr = obj.transform;

            if (hasCustomEase())
            {
                AMTween.ScaleTo(obj.gameObject, AMTween.Hash(
                                    "delay", getWaitTime(frameRate, delay),
                                    "time", getTime(frameRate),
                                    "scale", endScale,
                                    "easecurve", easeCurve)
                                );
            }
            else
            {
                AMTween.ScaleTo(obj.gameObject, AMTween.Hash(
                                    "delay", getWaitTime(frameRate, delay),
                                    "time", getTime(frameRate),
                                    "scale", endScale,
                                    "easetype", (AMTween.EaseType)easeType
                                    )
                                );
            }
        }
 public override void execute(int frameRate, float delay)
 {
     if (!obj)
     {
         return;
     }
     if (endFrame == -1)
     {
         return;
     }
     // if start and end target are the same, look follow
     if (isLookFollow())
     {
         AMTween.LookFollow(obj.gameObject, AMTween.Hash("delay", getWaitTime(frameRate, delay), "time", getTime(frameRate), "looktarget", startTarget));
         // look to follow
     }
     else
     {
         if (hasCustomEase())
         {
             AMTween.LookToFollow(obj.gameObject, AMTween.Hash("delay", getWaitTime(frameRate, delay), "time", getTime(frameRate), "looktarget", endTarget, "endposition", (isSetEndPosition ? (Vector3?)endPosition : null), "easecurve", easeCurve));
         }
         else
         {
             AMTween.LookToFollow(obj.gameObject, AMTween.Hash("delay", getWaitTime(frameRate, delay), "time", getTime(frameRate), "looktarget", endTarget, "endposition", (isSetEndPosition ? (Vector3?)endPosition : null), "easetype", (AMTween.EaseType)easeType));
         }
     }
 }
 public override void execute(int frameRate, float delay)
 {
     if (!audioSource || !audioClip)
     {
         return;
     }
     AMTween.PlayAudio(audioSource, AMTween.Hash("delay", getWaitTime(frameRate, delay), "audioclip", audioClip, "loop", loop));
 }
 public override void execute(int frameRate, float delay)
 {
     if (!amClip || !obj)
     {
         return;
     }
     AMTween.PlayAnimation(obj, AMTween.Hash("delay", getWaitTime(frameRate, delay), "animation", amClip.name, "wrapmode", wrapMode, "crossfade", crossfade, "fadeLength", crossfadeTime));
 }
Пример #5
0
 public override void execute(int frameRate, float delay)
 {
     if (!audioSource || !audioClip)
     {
         CoroutineBehaviour.StartCoroutineDelay(audioSource.gameObject, _StopClip, getWaitTime(frameRate, delay));
     }
     else
     {
         AMTween.PlayAudio(audioSource, AMTween.Hash("delay", getWaitTime(frameRate, delay), "audioclip", audioClip, "loop", loop));
     }
 }
Пример #6
0
 public override void execute(int frameRate, float delay)
 {
     if (!obj)
     {
         return;
     }
     if (endFrame == -1)
     {
         return;
     }
     if (hasCustomEase())
     {
         AMTween.RotateTo(obj.gameObject, AMTween.Hash("delay", getWaitTime(frameRate, delay), "time", getTime(frameRate), "rotation", endRotation.eulerAngles, "easecurve", easeCurve));
     }
     else
     {
         AMTween.RotateTo(obj.gameObject, AMTween.Hash("delay", getWaitTime(frameRate, delay), "time", getTime(frameRate), "rotation", endRotation.eulerAngles, "easetype", (AMTween.EaseType)easeType));
     }
 }
Пример #7
0
 public override void execute(int frameRate, float delay)
 {
     if (useSendMessage)
     {
         if (component == null || methodName == null)
         {
             return;
         }
         if (parameters == null || parameters.Count <= 0)
         {
             AMTween.SendMessage(component.gameObject, AMTween.Hash("delay", getWaitTime(frameRate, delay), "methodname", methodName));
         }
         else
         {
             AMTween.SendMessage(component.gameObject, AMTween.Hash("delay", getWaitTime(frameRate, delay), "methodname", methodName, "parameter", parameters[0].toObject()));
         }
         return;
     }
     if (component == null || methodInfo == null)
     {
         return;
     }
     object[] arrParams = new object[parameters.Count];
     for (int i = 0; i < parameters.Count; i++)
     {
         if (parameters[i].isArray())
         {
             setObjectInArray(ref arrParams[i], parameters[i].lsArray);
         }
         else
         {
             arrParams[i] = parameters[i].toObject();
         }
     }
     if (arrParams.Length <= 0)
     {
         arrParams = null;
     }
     AMTween.InvokeMethod(component, AMTween.Hash("delay", getWaitTime(frameRate, delay), "methodinfo", methodInfo, "parameters", arrParams));
 }
Пример #8
0
 public override void execute(int frameRate, float delay)
 {
     if (!obj)
     {
         return;
     }
     if (path.Length <= 1)
     {
         return;
     }
     if (getNumberOfFrames() <= 0)
     {
         return;
     }
     // if line
     if (path.Length == 2)
     {
         if (hasCustomEase())
         {
             AMTween.MoveTo(obj.gameObject, AMTween.Hash("delay", getWaitTime(frameRate, delay), "time", getTime(frameRate), "position", path[1], "easecurve", easeCurve));
         }
         else
         {
             AMTween.MoveTo(obj.gameObject, AMTween.Hash("delay", getWaitTime(frameRate, delay), "time", getTime(frameRate), "position", path[1], "easetype", (AMTween.EaseType)easeType));
         }
         return;
     }
     // if curve
     if (hasCustomEase())
     {
         AMTween.MoveTo(obj.gameObject, AMTween.Hash("delay", getWaitTime(frameRate, delay), "time", getTime(frameRate), "path", path, "easecurve", easeCurve));
     }
     else
     {
         AMTween.MoveTo(obj.gameObject, AMTween.Hash("delay", getWaitTime(frameRate, delay), "time", getTime(frameRate), "path", path, "easetype", (AMTween.EaseType)easeType));
     }
 }
 public override void execute(int frameRate, float delay)
 {
     if (targetsAreEqual())
     {
         return;
     }
     if ((endFrame == -1) || !component || ((fieldInfo == null) && (propertyInfo == null) && (methodInfo == null)))
     {
         return;
     }
     if (fieldInfo != null)
     {
         if (hasCustomEase())
         {
             if (AMPropertyTrack.isValueTypeNumeric(valueType))
             {
                 AMTween.PropertyTo(component, AMTween.Hash("delay", getWaitTime(frameRate, delay), "time", getTime(frameRate), "fieldinfo", fieldInfo, "from", start_val, "to", end_val, "easecurve", easeCurve));
             }
             if (valueType == (int)AMPropertyTrack.ValueType.Vector2)
             {
                 AMTween.PropertyTo(component, AMTween.Hash("delay", getWaitTime(frameRate, delay), "time", getTime(frameRate), "fieldinfo", fieldInfo, "from", start_vect2, "to", end_vect2, "easecurve", easeCurve));
             }
             if (valueType == (int)AMPropertyTrack.ValueType.Vector3)
             {
                 AMTween.PropertyTo(component, AMTween.Hash("delay", getWaitTime(frameRate, delay), "time", getTime(frameRate), "fieldinfo", fieldInfo, "from", start_vect3, "to", end_vect3, "easecurve", easeCurve));
             }
             if (valueType == (int)AMPropertyTrack.ValueType.Color)
             {
                 AMTween.PropertyTo(component, AMTween.Hash("delay", getWaitTime(frameRate, delay), "time", getTime(frameRate), "fieldinfo", fieldInfo, "from", start_color, "to", end_color, "easecurve", easeCurve));
             }
             if (valueType == (int)AMPropertyTrack.ValueType.Rect)
             {
                 AMTween.PropertyTo(component, AMTween.Hash("delay", getWaitTime(frameRate, delay), "time", getTime(frameRate), "fieldinfo", fieldInfo, "from", start_vect2, "to", end_vect2, "easecurve", easeCurve));
             }
             if (valueType == (int)AMPropertyTrack.ValueType.String)
             {
                 CoroutineBehaviour.StartCoroutineDelay(component.gameObject, (x) => { fieldInfo.SetValue(component, start_str); }, getWaitTime(frameRate, delay));
             }
         }
         else
         {
             if (AMPropertyTrack.isValueTypeNumeric(valueType))
             {
                 AMTween.PropertyTo(component, AMTween.Hash("delay", getWaitTime(frameRate, delay), "time", getTime(frameRate), "fieldinfo", fieldInfo, "from", start_val, "to", end_val, "easetype", (AMTween.EaseType)easeType));
             }
             if (valueType == (int)AMPropertyTrack.ValueType.Vector2)
             {
                 AMTween.PropertyTo(component, AMTween.Hash("delay", getWaitTime(frameRate, delay), "time", getTime(frameRate), "fieldinfo", fieldInfo, "from", start_vect2, "to", end_vect2, "easetype", (AMTween.EaseType)easeType));
             }
             if (valueType == (int)AMPropertyTrack.ValueType.Vector3)
             {
                 AMTween.PropertyTo(component, AMTween.Hash("delay", getWaitTime(frameRate, delay), "time", getTime(frameRate), "fieldinfo", fieldInfo, "from", start_vect3, "to", end_vect3, "easetype", (AMTween.EaseType)easeType));
             }
             if (valueType == (int)AMPropertyTrack.ValueType.Color)
             {
                 AMTween.PropertyTo(component, AMTween.Hash("delay", getWaitTime(frameRate, delay), "time", getTime(frameRate), "fieldinfo", fieldInfo, "from", start_color, "to", end_color, "easetype", (AMTween.EaseType)easeType));
             }
             if (valueType == (int)AMPropertyTrack.ValueType.Rect)
             {
                 AMTween.PropertyTo(component, AMTween.Hash("delay", getWaitTime(frameRate, delay), "time", getTime(frameRate), "fieldinfo", fieldInfo, "from", start_vect2, "to", end_vect2, "easetype", (AMTween.EaseType)easeType));
             }
             if (valueType == (int)AMPropertyTrack.ValueType.String)
             {
                 CoroutineBehaviour.StartCoroutineDelay(component.gameObject, SetStringFunc, getWaitTime(frameRate, delay));
             }
         }
     }
     else if (propertyInfo != null)
     {
         if (hasCustomEase())
         {
             if (AMPropertyTrack.isValueTypeNumeric(valueType))
             {
                 AMTween.PropertyTo(component, AMTween.Hash("delay", getWaitTime(frameRate, delay), "time", getTime(frameRate), "propertyinfo", propertyInfo, "from", start_val, "to", end_val, "easecurve", easeCurve));
             }
             if (valueType == (int)AMPropertyTrack.ValueType.Vector2)
             {
                 AMTween.PropertyTo(component, AMTween.Hash("delay", getWaitTime(frameRate, delay), "time", getTime(frameRate), "propertyinfo", propertyInfo, "from", start_vect2, "to", end_vect2, "easecurve", easeCurve));
             }
             if (valueType == (int)AMPropertyTrack.ValueType.Vector3)
             {
                 AMTween.PropertyTo(component, AMTween.Hash("delay", getWaitTime(frameRate, delay), "time", getTime(frameRate), "propertyinfo", propertyInfo, "from", start_vect3, "to", end_vect3, "easecurve", easeCurve));
             }
             if (valueType == (int)AMPropertyTrack.ValueType.Color)
             {
                 AMTween.PropertyTo(component, AMTween.Hash("delay", getWaitTime(frameRate, delay), "time", getTime(frameRate), "propertyinfo", propertyInfo, "from", start_color, "to", end_color, "easecurve", easeCurve));
             }
             if (valueType == (int)AMPropertyTrack.ValueType.Rect)
             {
                 AMTween.PropertyTo(component, AMTween.Hash("delay", getWaitTime(frameRate, delay), "time", getTime(frameRate), "propertyinfo", propertyInfo, "from", start_vect2, "to", end_vect2, "easecurve", easeCurve));
             }
             if (valueType == (int)AMPropertyTrack.ValueType.String)
             {
                 CoroutineBehaviour.StartCoroutineDelay(component.gameObject, (x) => { propertyInfo.SetValue(component, start_str, null); }, getWaitTime(frameRate, delay));
             }
         }
         else
         {
             if (AMPropertyTrack.isValueTypeNumeric(valueType))
             {
                 AMTween.PropertyTo(component, AMTween.Hash("delay", getWaitTime(frameRate, delay), "time", getTime(frameRate), "propertyinfo", propertyInfo, "from", start_val, "to", end_val, "easetype", (AMTween.EaseType)easeType));
             }
             if (valueType == (int)AMPropertyTrack.ValueType.Vector2)
             {
                 AMTween.PropertyTo(component, AMTween.Hash("delay", getWaitTime(frameRate, delay), "time", getTime(frameRate), "propertyinfo", propertyInfo, "from", start_vect2, "to", end_vect2, "easetype", (AMTween.EaseType)easeType));
             }
             if (valueType == (int)AMPropertyTrack.ValueType.Vector3)
             {
                 AMTween.PropertyTo(component, AMTween.Hash("delay", getWaitTime(frameRate, delay), "time", getTime(frameRate), "propertyinfo", propertyInfo, "from", start_vect3, "to", end_vect3, "easetype", (AMTween.EaseType)easeType));
             }
             if (valueType == (int)AMPropertyTrack.ValueType.Color)
             {
                 AMTween.PropertyTo(component, AMTween.Hash("delay", getWaitTime(frameRate, delay), "time", getTime(frameRate), "propertyinfo", propertyInfo, "from", start_color, "to", end_color, "easetype", (AMTween.EaseType)easeType));
             }
             if (valueType == (int)AMPropertyTrack.ValueType.Rect)
             {
                 AMTween.PropertyTo(component, AMTween.Hash("delay", getWaitTime(frameRate, delay), "time", getTime(frameRate), "propertyinfo", propertyInfo, "from", start_vect2, "to", end_vect2, "easetype", (AMTween.EaseType)easeType));
             }
             if (valueType == (int)AMPropertyTrack.ValueType.String)
             {
                 CoroutineBehaviour.StartCoroutineDelay(component.gameObject, (x) => { propertyInfo.SetValue(component, start_str, null); }, getWaitTime(frameRate, delay));
             }
         }
     }
     else if (methodInfo != null)
     {
         if (hasCustomEase())
         {
             if (valueType == (int)AMPropertyTrack.ValueType.MorphChannels)
             {
                 AMTween.PropertyTo(component, AMTween.Hash("delay", getWaitTime(frameRate, delay), "time", getTime(frameRate), "methodtype", "morph", "methodinfo", methodInfo, "from", start_morph.ToArray(), "to", end_morph.ToArray(), "easecurve", easeCurve));
             }
         }
         else
         {
             if (valueType == (int)AMPropertyTrack.ValueType.MorphChannels)
             {
                 AMTween.PropertyTo(component, AMTween.Hash("delay", getWaitTime(frameRate, delay), "time", getTime(frameRate), "methodtype", "morph", "methodinfo", methodInfo, "from", start_morph.ToArray(), "to", end_morph.ToArray(), "easetype", (AMTween.EaseType)easeType));
             }
         }
     }
     else
     {
         Debug.LogError("Animator: No FieldInfo or PropertyInfo set.");
     }
 }
Пример #10
0
    IEnumerator StoryRoutine()
    {
        Camera.main.GetComponent <CameraController>().FadeScreen(true, Color.black, 3f);

        yield return(new WaitForSeconds(5f));

        yield return(StartCoroutine(DisplayCaption("Up until that day, nobody suspected a thing.", 5f)));

        yield return(new WaitForSeconds(1f));

        yield return(StartCoroutine(DisplayCaption("The seabed was only explored by madmen..", 5f)));

        yield return(new WaitForSeconds(1f));

        yield return(StartCoroutine(DisplayCaption("..Who never returned from their voyage.", 5f)));

        yield return(new WaitForSeconds(1f));

        yield return(StartCoroutine(DisplayCaption("On that day, everything changed..", 5f)));

        yield return(new WaitForSeconds(1f));

        yield return(StartCoroutine(DisplayCaption("..When THEY attacked.", 5f)));

        // yield return new WaitForSeconds(7f);

        StopCoroutine("TweenBoat");
        LeanTween.cancel(boatObject);
        boatTweening = false;

        // TentacleTake

        // Track1 (Translation)
        GameObject track2OBJ = GameObject.Find("spr_Tentacle");

        track2OBJ.transform.position = new Vector3(3.967498f, -3.840069f, 0f); // Set Initial Position
        AMTween.MoveTo(track2OBJ, AMTween.Hash("delay", 0f, "time", 2.041667f, "position", new Vector3(3.162237f, -2.531516f, 0f), "easetype", "easeInOutQuad"));
        AMTween.MoveTo(track2OBJ, AMTween.Hash("delay", 2.041667f, "time", 2.083333f, "position", new Vector3(-2.45f, 1.24f, 0f), "easetype", "easeInOutQuad"));
        AMTween.MoveTo(track2OBJ, AMTween.Hash("delay", 4.125f, "time", 0.4166667f, "position", new Vector3(-4.714787f, -0.3956867f, 0f), "easetype", "easeInOutQuad"));
        AMTween.MoveTo(track2OBJ, AMTween.Hash("delay", 4.541667f, "time", 0.2083333f, "position", new Vector3(-4.714782f, -5.977065f, 0f), "easetype", "linear"));

        // Track2 (Rotation)
        GameObject track3OBJ = track2OBJ;                              // or use GameObject.Find("spr_Tentacle");

        track3OBJ.transform.rotation = new Quaternion(0f, 0f, 0f, 1f); // Set Initial Rotation
        AMTween.RotateTo(track3OBJ, AMTween.Hash("delay", 4.125f, "time", 0.4166667f, "rotation", new Vector3(0f, 0f, 40.79998f), "easetype", "linear"));

        // Track3 (Translation)
        GameObject track4OBJ = GameObject.Find("spr_Boat");

        track4OBJ.transform.position = new Vector3(-5.402687f, -0.8655984f, 0f); // Set Initial Position
        AMTween.MoveTo(track4OBJ, AMTween.Hash("delay", 4.625f, "time", 0.125f, "position", new Vector3(-5.402687f, -3.73f, 0f), "easetype", "linear"));

        yield return(new WaitForSeconds(6f));

        Camera.main.GetComponent <CameraController>().FadeScreen(false, Color.black, 6f);
        yield return(new WaitForSeconds(8f));

        Application.LoadLevel("MainScene");

        yield return(0);
    }