private void Awake() { knockBackTime = 0; wallJumped = false; pStatus = GetComponent<AXD_PlayerStatus>(); animator = GetComponent<Animator>(); cData = GetComponent<ALR_CharacterData>(); myCollider = GetComponent<BoxCollider2D>(); pConfig = GameObject.FindObjectOfType<ALR_PhysicsConfig>(); pInput = GetComponent<ALR_PlayerInputHandler>(); soundManager = GetComponent<ALR_SoundManager>(); myTransform = GetComponent<Transform>(); pInput.lockInput = true; spawning = true; }
private void Awake() { cData = GetComponent <ALR_CharacterData>(); anim = GetComponent <Animator>(); pInput = GetComponent <ALR_PlayerInputHandler>(); pController = GetComponent <ALR_CustomCharacterController>(); soundManager = FindObjectOfType <ALR_SoundManager>(); deaths = 0; dead = false; LastCheckpoint = this.transform.position; mainCamera.transform.position = transform.position; invincibilityCoolDown = 1f; invincible = Time.deltaTime; LivingWorld = true; HealthPoint = MaxHealthPoint; Corn = 0; Cacao = 0; }