public static ItemDTO Create(AItem item) { ItemDTO res = new ItemDTO(); res.Map(item); return(res); }
public void AddItem(AItem Item) { int pos; if (Item.Stack && ((pos = CheckIfItemIsInInventory(Item.Id)) != -1)) { this._iList._items[pos]._nbr += 1; this._iList._items[pos].gameObject.transform.GetChild(0).GetChild(0).GetComponent<Text>().text = this._iList._items[pos]._nbr.ToString(); } else { for (int i = 0; i < this._slotAmount; i++) { if (this._slots[i].Second == true) { GameObject t = Instantiate(this._inventoryItem); ItemData tmp = t.GetComponent<ItemData>(); tmp._item = Item; tmp._slot = i; tmp._nbr = 1; this._iList._items.Add (tmp); if (Item.Stack == false) t.transform.GetChild (0).gameObject.SetActive (false); t.transform.SetParent(this._slots[i].First.transform); this._slots[i].Second = false; t.transform.position = Vector2.zero; t.GetComponent<Image>().sprite = Item.s; t.name = Item.Name; break; } } } }
public APresenter(IViewable view) { View = view; _viewGameObject = (view as Component).gameObject; Item = AcquireItemReference(); // the following use ItemData so Views should only be enabled to create this Presenter after ItemData is set View.HudPublisher = InitializeHudPublisher(); }
public void ThrowItem(AItem <TModuleType> item) { GameObject mesh = item.GetMesh(); GameObject droppedItem = null; if (mesh == null) { droppedItem = GameObject.CreatePrimitive(PrimitiveType.Cube); } else { droppedItem = GameObject.Instantiate(mesh) as GameObject; droppedItem.AddComponent <BoxCollider>(); } droppedItem.layer = 0; foreach (Transform child in droppedItem.transform) { child.gameObject.layer = 0; } droppedItem.transform.Rotate(0, 0, 90); droppedItem.AddComponent <Rigidbody>(); droppedItem.transform.position = position + offset + (new Vector3(Random.insideUnitCircle.x, 0, Random.insideUnitCircle.y) * this.range); droppedItem.AddComponent <CollectItemFromGround>(); //A CORRIGERdroppedItem.GetComponent<CollectItemFromGround>().Item = item; droppedItem.tag = "Stuff"; }
public override void RemoveItem(AItem <TModuleType> item) { base.RemoveItem(item); var stuff = item as AStuff <TModuleType>; var key = item as Keys <TModuleType>; var conso = item as AConsommable <TModuleType>; if (null != stuff) { var clothe = stuff as AClothe <TModuleType>; var weapon = stuff as AWeapon <TModuleType>; if (null != clothe) { this.clothes.Remove(clothe); } if (null != weapon) { this.weapons.Remove(weapon); } } else if (null != key) { this.keys.Remove(key); } else if (null != conso) { this.consommables.Remove(conso); } }
public void DisplayItemList() { byte offset = 0, weaponIndex = 0, clotheIndex = 0, keyIndex = 0, consommableIndex = 0; for (byte i = 0; i < this.inventory.Items.Count; i++) { AItem <TModuleType> item = this.inventory.Items[i]; if (item.Filtre == ItemExtension.FiltreWeapon && (this.filtre == ItemExtension.FiltreWeapon || this.filtre == ItemExtension.FiltreAll)) { this.DisplayWeapon(ref offset, ref weaponIndex); } else if (item.Filtre == ItemExtension.FiltreClothe && (this.filtre == ItemExtension.FiltreClothe || this.filtre == ItemExtension.FiltreAll)) { this.DisplayClothe(ref offset, ref clotheIndex); } else if (item.Filtre == ItemExtension.FiltreKeys && (this.filtre == ItemExtension.FiltreKeys || this.filtre == ItemExtension.FiltreAll)) { this.DisplayKey(ref offset, ref keyIndex); } else if (item.Filtre == ItemExtension.FiltreConsommable && (this.filtre == ItemExtension.FiltreConsommable || this.filtre == ItemExtension.FiltreAll)) { this.DisplayConsommable(ref offset, ref consommableIndex); } } GUI.EndScrollView(); }
/// <summary> /// 获取所有的A链接 /// </summary> /// <param name="html">要分析的Html代码</param> /// <returns>返回一个List存储所有的A标签</returns> public static List <AItem> GetAList(string html) { List <AItem> list = null; string ra = RegexString.Alist; if (Regex.IsMatch(html, ra, RegexOptions.IgnoreCase)) { list = new List <AItem>(); foreach (Match item in Regex.Matches(html, ra, RegexOptions.IgnoreCase)) { AItem a = null; try { a = new AItem() { Href = item.Groups[1].Value, Text = item.Groups[2].Value, Html = item.Value, Type = AType.Text }; List <ImgItem> imglist = GetImgList(a.Text); if (imglist != null && imglist.Count > 0) { a.Type = AType.Img; a.Img = imglist[0]; } } catch { a = null; } if (a != null) { list.Add(a); } } } return(list); }
void DestroyInteraction(ref float posX, ref float posY, AItem <TModuleType> stuff) { if (GUI.Button(MultiResolutions.Rectangle(posX, posY, 0.06f, 0.025f), MultiResolutions.Font(14) + "<color=red><b>Détruire</b></color>" + "</size>")) { this.itemMgr.Destruct(itemSelectedIndex, itemSelectedFiltre); } }
private AItem TryPickUp() { RaycastHit[] m_RaycastHit = Physics.SphereCastAll(transform.position, 2.0f, Vector3.down, 0.0f); AItem nearestItem = null; foreach (RaycastHit _hit in m_RaycastHit) { AItem tmp = _hit.transform.gameObject.GetComponent <AItem>(); if (tmp != null) { if (nearestItem == null) { nearestItem = tmp; } else { float distance1 = Vector3.Distance(transform.position, tmp.transform.position); float distance2 = Vector3.Distance(transform.position, nearestItem.transform.position); if (distance2 < distance1) { nearestItem = tmp; } } } } return(nearestItem); }
private void Update() { RaycastHit objectFront; if (Physics.Raycast(_mainCam.position, _mainCam.forward, out objectFront, 100)) { AItem item = objectFront.collider.GetComponent <AItem>(); if (item) { _uiManager.SetObjectName(item.GetInfos().Name); } else { _uiManager.HideObjectName(); } } else { _uiManager.HideObjectName(); } if (_inputManager.GetActionPressed()) { if (objectFront.collider) { AItem item = objectFront.collider.GetComponent <AItem>(); if (item) { _playerInventory.AddItemWithObject(item.GetInfos()); Destroy(objectFront.collider.gameObject); } } } }
void ThrowInteraction(ref float posX, ref float posY, AItem <TModuleType> stuff) { if (GUI.Button(MultiResolutions.Rectangle(posX, posY, 0.06f, 0.025f), MultiResolutions.Font(14) + "<color=red><b>Jeter</b></color>" + "</size>")) { this.itemMgr.ThrowOut(this.itemSelectedIndex, this.itemSelectedFiltre); } posY += 0.025f; }
public async Task <int> AddItem(AItem item) { await _context.Items1.AddAsync(item); await _context.SaveChangesAsync(); return(item.Id1); }
public static ItemDTO Map(this ItemDTO res, AItem item) { res.Id = item.Id; res.Codi = item.Codi; res.Descripcio = item.Descripcio; res.Referencia = item.Referencia; res.Preu = item.Preu; return(res); }
public void ThrowOut(int itemSelectedIndex, byte itemFiltre) { //this.itemManagerGUI.ResetItemSelected(); if (this.DoesItemExistInInventory(itemSelectedIndex, itemFiltre, "throw out")) { AItem <TModuleType> item = this.GetItemWithFiltre(itemSelectedIndex, itemFiltre); if (itemFiltre == ItemExtension.FiltreClothe) { item = this.inventory.Clothes[itemSelectedIndex]; } if (itemFiltre == ItemExtension.FiltreWeapon) { item = this.inventory.Weapons[itemSelectedIndex]; } GameObject mesh = item.GetMesh(); GameObject droppedItem = null; if (mesh == null) { droppedItem = GameObject.CreatePrimitive(PrimitiveType.Cube); } else { droppedItem = GameObject.Instantiate(mesh) as GameObject; droppedItem.AddComponent <BoxCollider>(); } droppedItem.layer = 0; foreach (Transform child in droppedItem.transform) { child.gameObject.layer = 0; } droppedItem.transform.Rotate(0, 0, 90); droppedItem.AddComponent <Rigidbody>(); droppedItem.transform.position = Camera.main.transform.position + Camera.main.transform.forward * 3.0f; droppedItem.AddComponent <CollectItemFromGround>(); //A CORRIGERdroppedItem.GetComponent<CollectItemFromGround>().Item = item; droppedItem.tag = "Stuff"; var stuff = item as AStuff <TModuleType>; if (stuff != null) { if (stuff.equipped != e_equipmentEquipped.NOT_EQUIPPED) { this.Unequip(stuff); } } this.inventory.RemoveItem(item); } }
// Update is called once per frame void Update() { Movement(); if (Input.GetMouseButtonDown(0)) //Call Companion { if (m_currentState == EPlayerState.Freehanded) //Follow { if (Vector3.Distance(ScoreKeeper.Get.Companion.transform.position, transform.position) <= m_DistanceDragBack) { ScoreKeeper.Get.Companion.Call_FollowMe(); m_currentState = EPlayerState.HoldingHand; m_FriendlySpotLight.enabled = true; } else { //ToDo: Too far away! } } else if (m_currentState == EPlayerState.HoldingHand) //Wait { ScoreKeeper.Get.Companion.Call_WaitHere(); m_currentState = EPlayerState.Freehanded; m_FriendlySpotLight.enabled = false; } } else if (Input.GetMouseButtonUp(0)) { } if (Input.GetKeyDown(KeyCode.G)) { if (m_currentItem != null)//Drop { m_currentItem.Drop(); m_currentItem.transform.parent = transform.parent; m_currentItem = null; m_currentState = EPlayerState.Freehanded; } else if (CurrentState == EPlayerState.Freehanded) { m_currentItem = TryPickUp(); if (m_currentItem != null) { m_currentState = EPlayerState.HoldingIten; m_currentItem.PickUp(); m_currentItem.transform.parent = m_HoldingBone; m_currentItem.transform.localPosition = m_currentItem.m_holdingPosOffset(); m_currentItem.transform.localRotation = Quaternion.Euler(m_currentItem.m_holdingRotOffset()); } } } }
virtual public bool AddItem(AItem <TModuleType> item) { bool HaveAddedItem = this.CanAddItem(item); if (HaveAddedItem) { this.items.Add(item); this.AddItemWeight(item); } return(HaveAddedItem); }
public static AItem Map(this AItem res, ItemDTO item) { if (res != null) { res.Id = item.Id; res.Codi = item.Codi; res.Descripcio = item.Descripcio; res.Referencia = item.Referencia; res.Preu = item.Preu; } return(res); }
public bool CanAddItem(AItem <TModuleType> item) { bool canAddItem = this.currentWeight + item.Weight <= this.maxWeight; if (!canAddItem) { ServiceLocator.Instance.ErrorDisplayStack.Add("You can't add this item to your " + itemContainer.ToString() + "because you are too heavy", e_errorDisplay.Error); } return(canAddItem); }
/** * main elementary item * enter item, set up Item object */ public override void InAItem(AItem node) { Item prevItem = current; current = new Item(prevItem); current.level = Int32.Parse(node.GetNumberNot88().ToString().Trim()); current.name = node.GetDataNameOrFiller().ToString().Trim(); if (current.level <= 77) { current.setParent(prevItem); } }
public void CreateItemTest() { IFactory factory = new Factory(); List <string> mockData = new List <string>() { "7", "testpart", "I AM A TEST PART", "7.77", "7.77", "../" }; IAItem expected = new AItem(mockData, new ConsoleLogger()); IAItem actual = factory.CreateItem(mockData, new ConsoleLogger()); Assert.True(expected.PartDescription.Equals(actual.PartDescription)); }
public bool UpdateItem(ItemDTO item) { AItem exist = _iq.GetItemById(item.Id); if (exist != null) { return(_ic.UpdateItem(ItemFactory.Create(item))); } else { return(false); } }
public AItem DeepCopy( IAItemGetter item, AItem.TranslationMask?copyMask = null) { AItem ret = (AItem)((AItemCommon)((IAItemGetter)item).CommonInstance() !).GetNew(); ((AItemSetterTranslationCommon)((IAItemGetter)ret).CommonSetterTranslationInstance() !).DeepCopyIn( item: ret, rhs: item, errorMask: null, copyMask: copyMask?.GetCrystal(), deepCopy: true); return(ret); }
public static AItem Create(AItem item) { AItem res = null; Creator creator = null; if (item is Item) { creator = new ItemCreator(); res = creator.FactoryMethod(); } res.Map(item); return(res); }
public bool DeleteItem(int id) { AItem toDelete = MockDatabase.Items.Find(i => i.Id == id); if (toDelete != null) { MockDatabase.Items.Remove(toDelete); return(true); } else { return(false); } }
public AItem DeepCopy( IAItemGetter item, ErrorMaskBuilder?errorMask, TranslationCrystal?copyMask = null) { AItem ret = (AItem)((AItemCommon)((IAItemGetter)item).CommonInstance() !).GetNew(); ((AItemSetterTranslationCommon)((IAItemGetter)ret).CommonSetterTranslationInstance() !).DeepCopyIn( item: ret, rhs: item, errorMask: errorMask, copyMask: copyMask, deepCopy: true); return(ret); }
public void AddSensorToItem(string typeSensor, string nom, AItem item) { GameObject sensor = new GameObject(); sensor.transform.parent = item.transform; sensor.transform.position = item.transform.position; if (typeSensor == "RFID") { RFID rfid = RFID.CreateComponent(sensor, nom); rfid.RfidTag = RFID_Tags.Crate; item.Sensors.Add(rfid); } }
public void Destruct(int itemSelectedIndex, byte itemFiltre) { //this.itemManagerGUI.ResetItemSelected(); if (this.DoesItemExistInInventory(itemSelectedIndex, itemFiltre, "destruct")) { AItem <TModuleType> item = this.GetItemWithFiltre(itemSelectedIndex, itemFiltre); AStuff <TModuleType> stuff = item as AStuff <TModuleType>; if (null != stuff) { this.Unequip(stuff); } this.inventory.RemoveItem(item); } }
public override bool InteractWith(AItem _item) { if (_item is Torch) { m_ManipulateStressZone.StressLevel = m_StressChange; foreach (ParticleSystem eff in m_Effects) { eff.Play(); } m_light.enabled = true; return(true); } return(false); }
private void Start() { NetDataReader.GetInstace().Reder[Class.fItem] = (data) => { var item = fItem.GetRootAsfItem(data.ByteBuffer); AItem aItem = new AItem(); AddItem(aItem.GetfItemT(item).Get(), item.Val8); }; NetDataReader.GetInstace().Reder[Class.fInventory] = (data) => { //var iv = fInventory.GetRootAsfInventory(data.ByteBuffer); }; }
public AItem DeepCopy( IAItemGetter item, out AItem.ErrorMask errorMask, AItem.TranslationMask?copyMask = null) { var errorMaskBuilder = new ErrorMaskBuilder(); AItem ret = (AItem)((AItemCommon)((IAItemGetter)item).CommonInstance() !).GetNew(); ((AItemSetterTranslationCommon)((IAItemGetter)ret).CommonSetterTranslationInstance() !).DeepCopyIn( ret, item, errorMask: errorMaskBuilder, copyMask: copyMask?.GetCrystal(), deepCopy: true); errorMask = AItem.ErrorMask.Factory(errorMaskBuilder); return(ret); }
public bool UpdateItem(AItem item) { AItem old = MockDatabase.Items.Find(i => i.Id == item.Id); if (old != null) { old.Codi = item.Codi; old.Descripcio = item.Descripcio; old.Preu = item.Preu; old.Referencia = item.Referencia; return(true); } else { return(false); } }
public override void SetParamsNeedAnimal(AAnimal myself) { profPoint = 1; castTime = 2.0f / myself.MovementSpeed; duration = CastTime; skillScale = (float)Math.Sqrt(SkillScaleVector.x * SkillScaleVector.y * SkillScaleVector.z); spCost = Mathf.RoundToInt(3 * skillScale); profPoint += Mathf.FloorToInt(SkillScale / 10); if (catalyst != null) { } else { if (myself.ItemBag.FindChild("AirShard")) { catalyst = myself.ItemBag.FindChild("AirShard").GetComponent<AItem>(); } } SkillPOSFix = myself.EyeLevel; }
public void Sell(int itemSelectedIndex, byte itemFiltre) { //this.itemManagerGUI.ResetItemSelected(); if (this.DoesItemExistInInventory(itemSelectedIndex, itemFiltre, "sell")) { if (itemFiltre == ItemExtension.FiltreWeapon) { AWeapon <TModuleType> item = this.inventory.Weapons[itemSelectedIndex]; this.inventory.Gold += item.Price; if (item.Filtre == ItemExtension.FiltreWeapon) { this.Unequip(item); } this.inventory.RemoveItem(item); } else if (itemFiltre == ItemExtension.FiltreClothe) { AClothe <TModuleType> item = this.inventory.Clothes[itemSelectedIndex]; this.inventory.Gold += item.Price; if (item.Filtre == ItemExtension.FiltreWeapon) { this.Unequip(item); } this.inventory.RemoveItem(item); } else if (itemFiltre == ItemExtension.FiltreConsommable) { AItem <TModuleType> item = this.inventory.Consommables[itemSelectedIndex]; this.inventory.Gold += item.Price; this.inventory.RemoveItem(item); } } }
protected override AItemReport GetUserReportFor(AItem item) { return (item as SettlementCmdItem).UserReport; }
private void ConfigureRow(ATableRowForm rowForm, AItem item) { rowForm.Report = GetUserReportFor(item); rowForm.itemFocusUserAction += ItemFocusUserActionEventHandler; }
protected override AItemReport GetUserReportFor(AItem item) { return (item as SystemItem).UserReport; }
public override void Action(AAnimal myself) { if (myself.ItemBag.FindChild(TargetItem.Name)) { Transform t = myself.ItemBag.FindChild(TargetItem.Name); if (t.GetComponent<AItem>().CanTogether) { t.GetComponent<AItem>().Number += TargetItem.Number; } } else { GameObject item = new GameObject(TargetItem.Name); item.AddComponent(TargetItem.GetType()); item.GetComponent<AItem>().Number = TargetItem.Number; item.transform.SetParent(myself.ItemBag.transform); } if (myself.tag == "Player") { GameObject.Find("PlayerCanvas").GetComponent<PlayerCanvasManager>().PickUpPopUp(TargetItem); } TargetItem.PickUp(); TargetItem = null; SetMotionAndDurationAndUseHPSP(myself); }
/// <summary> /// The derived class returns the UserReport for the provided item. /// </summary> /// <param name="item">The item.</param> /// <returns></returns> protected abstract AItemReport GetUserReportFor(AItem item);
public override void SetParamsNeedAnimal(AAnimal myself) { profPoint = 5; castTime = 2.0f / myself.MovementSpeed; duration = CastTime; skillScale = (float)Math.Sqrt(SkillScaleVector.x * SkillScaleVector.y * SkillScaleVector.z); if (SkillScale >= 50) { skillScale = 50; } sppercentCost = 50 + Mathf.RoundToInt(skillScale); profPoint += Mathf.FloorToInt(SkillScale / 10); if (myself.ItemBag.FindChild("EnergyShard")) { catalyst = myself.ItemBag.FindChild("EnergyShard").GetComponent<AItem>(); } SkillPOSFix = myself.EyeLevel; }
protected override AItemReport GetUserReportFor(AItem item) { return (item as FleetCmdItem).UserReport; }
public void Activate(AItem item) { this._item = item; ConstructDataString(); this._tooltip.SetActive(true); }
protected override AItemReport GetUserReportFor(AItem item) { return (item as StarbaseCmdItem).UserReport; }