void FixedUpdate() { if (!beh.game.paused) { if ((beh.me.position - beh.player.transform.position).magnitude < dist) { beh.goToPoint(beh.player.transform.position); } else if (toAvoid != null) { beh.goToPoint(-(toAvoid.transform.position - beh.me.position) + beh.me.position); } else { Quaternion rotation = Quaternion.LookRotation(beh.player.transform.position - beh.me.position); beh.me.rotation = Quaternion.Slerp(beh.me.rotation, rotation, Time.fixedDeltaTime * beh.multiplier); if (counter > 2) { shoot(); counter = 0; } else if (!beh.game.paused) { counter += Time.fixedDeltaTime; } } } }
void FixedUpdate() { if (!beh.game.paused) { beh.goToPoint(beh.player.transform.position); RaycastHit hit; if (!beh.game.paused && Physics.Raycast(beh.me.position, beh.me.forward, out hit)) { if (hit.collider.gameObject.CompareTag("Player")) { if (counter > 1) { shoot(); counter = 0; } else if (!beh.game.paused) { counter += Time.fixedDeltaTime; } } } } }