void Awake() { EngineAI = Engines.GetComponent<AI_Engines> (); LifeSupportAI = LifeSupport.GetComponent<AI_LifeSupport> (); HardpointsAI = HardpointManager.GetComponent<AI_Hardpoints> (); foreach (Transform child in HardpointManager.transform) { Hardpoints.Add(child.gameObject); } }
void Awake() { EngineAI = Engines.GetComponent <AI_Engines> (); LifeSupportAI = LifeSupport.GetComponent <AI_LifeSupport> (); HardpointsAI = HardpointManager.GetComponent <AI_Hardpoints> (); foreach (Transform child in HardpointManager.transform) { Hardpoints.Add(child.gameObject); } }