Пример #1
0
    private void SetUp()
    {
        var Data       = Entity.GetComponent <SoulWarriorData>();
        var PatronData = Entity.GetComponent <PatronData>();

        if (Initilized)
        {
            AIUtility.PatronSetUp(Entity, ref Moving, ref MovingRight, Context.PatronRightX, Context.PatronLeftX, Data.NormalMoveSpeed);
        }
        else
        {
            Initilized = true;
            AIUtility.RandomPatronInit(Entity, PatronData.PatronStayTime, Context.PatronRightX, Context.PatronLeftX, Data.NormalMoveSpeed, ref Moving, ref MovingRight, ref TimeCount);
        }
    }
Пример #2
0
    public override void OnEnter()
    {
        base.OnEnter();
        Context.CurrentState = KnightState.Patron;

        DisEngageTimeCount = 0;

        var Data       = Entity.GetComponent <KnightData>();
        var PatronData = Entity.GetComponent <PatronData>();

        if (Initilized)
        {
            AIUtility.PatronSetUp(Entity, ref Moving, ref MovingRight, Context.PatronRightX, Context.PatronLeftX, Data.NormalMoveSpeed);
        }
        else
        {
            Initilized = true;
            AIUtility.RandomPatronInit(Entity, PatronData.PatronStayTime, Context.PatronRightX, Context.PatronLeftX, Data.NormalMoveSpeed, ref Moving, ref MovingRight, ref TimeCount);
        }
        SetAppearance();
    }