public TroutData(AITrout fish) { Vector3 fishPos = fish.transform.position; position = new float[] { fishPos.x, fishPos.y, fishPos.z }; }
void LoadFish() { BinaryFormatter formatter = new BinaryFormatter(); string path = Application.persistentDataPath + FISH_SUB + SceneManager.GetActiveScene().buildIndex; string countPath = Application.persistentDataPath + FISH_COUNT_SUB + SceneManager.GetActiveScene().buildIndex; int fishCount = 0; if (File.Exists(countPath)) { FileStream countStream = new FileStream(countPath, FileMode.Open); fishCount = (int)formatter.Deserialize(countStream); countStream.Close(); } else { Debug.LogError("Path not found in " + countPath); } for (int i = 0; i < fishCount; i++) { if (File.Exists(path + i)) { FileStream stream = new FileStream(path + i, FileMode.Open); TroutData data = formatter.Deserialize(stream) as TroutData; stream.Close(); Vector3 position = new Vector3(data.position[0], data.position[1], data.position[2]); AITrout fish = Instantiate(fishPrefab, position, Quaternion.identity); } else { Debug.LogError("Path not found in " + path + i); } } }