private void UpdateAIFromSelection() { if (Selection.activeGameObject == null) { return; } var c = Selection.activeGameObject.GetComponentInParent <AITreeController>(); if (c != null) { _ai = c; this.SyncActions(); this.CleanCurrentState(); this.Repaint(); return; } }
public AITreeExpandedLookupTable(AITreeController controller) { _ownerInstanceId = controller.GetInstanceID(); }