Пример #1
0
        private void Attack(AITankController controller, Int32 dt)
        {
            //Look at situation when direction not updates
            controller.UpdateTargetDirection(new Vector(0, 0), dt);

            Vector direction = GameProcess.Current_Game.Player.AbsoluteCenter - controller.Target.Gun.AbsoluteCenter;
            direction.Normalize();

            controller.UpdateGunDirection(direction, dt);


            if (Math.Abs(controller.Target.Gun.AbsoluteAngle - Controller.DirectionToAngle(direction)) < 5)
                controller.Target.Fire();

           
        }
Пример #2
0
        private void MoveObject(AITankController controller, List<Vector> path, Int32 dt)
        {
            Vector direction = GameProcess.Current_Game.Player.AbsoluteCenter - controller.Target.Gun.AbsoluteCenter;
            direction.Normalize();

            controller.UpdateGunDirection(direction, dt);

            Vector moveCommand = new Vector(0, 0);

            foreach (Vector pathNode in path)
            {
                Vector nearDistance = pathNode - controller.Target.AbsoluteCenter;

                if (nearDistance.LengthSquared > controller.Target.Engine.translateSpeed.LengthSquared)
                {
                    int delta_angle = (int)(controller.Target.AbsoluteAngle - Controller.DirectionToAngle(nearDistance));

                    if (Math.Abs(delta_angle) > 5)
                    {
                        moveCommand.X = Controller.CalculateRotateSign(delta_angle);
                    }
                    else
                    {
                        moveCommand.Y = 1;
                    }
  
                    controller.UpdateTargetDirection(moveCommand, dt);

                    return;
                }
                else
                {
                    continue;
                }
            } 
        }