Пример #1
0
 public bool moveCoordinates(int inX, int inY, AIStep.MoveEnum step, out int x, out int y)
 {
     if (step == AIStep.MoveEnum.UP)
     {
         x = inX;
         y = inY;
         if (gameBoard.areFieldCoordinatesValid(x, y + 1))
         {
             y++;
             return(true);
         }
     }
     else if (step == AIStep.MoveEnum.DOWN)
     {
         x = inX;
         y = inY;
         if (gameBoard.areFieldCoordinatesValid(x, y - 1))
         {
             y--;
             return(true);
         }
     }
     else if (step == AIStep.MoveEnum.LEFT)
     {
         x = inX;
         y = inY;
         if (gameBoard.areFieldCoordinatesValid(x - 1, y))
         {
             x--;
             return(true);
         }
     }
     else if (step == AIStep.MoveEnum.RIGHT)
     {
         x = inX;
         y = inY;
         if (gameBoard.areFieldCoordinatesValid(x + 1, y))
         {
             x++;
             return(true);
         }
     }
     x = 0;
     y = 0;
     return(false);
 }
Пример #2
0
        private bool getTargetField(int inX, int inY, AIStep.MoveEnum step, out Field target)
        {
            int  tx = 0, ty = 0;
            bool ret = true;

            target = null;

            ret = moveCoordinates(inX, inY, step, out tx, out ty);
            if (ret == false)
            {
                return(false);
            }

            target = m_gameBoard.getField(tx, ty) as Field;
            if (target == null)
            {
                ret = false;
            }
            return(ret);
        }